Some desync problems
Okay, after resolving bug 399 i dl'ded odamex again and tried multiplayer.
And have found in first munute of play some desync bug:
I go and pick up a chaingun, my weapon autoswitches to chaingun, i shoot the wall and see a SSG big bullet spray (meaning that i didn't actually pick CG up).
I then go and pick chaingun again, and this time i get it for real and can shoot it.
Guess it may be an issue with packetloss, as i have some ATM.
Detailed this more in bug 269, so I will mark this a duplicate for discussion to be carried on there.
*** This bug has been marked as a duplicate of bug 269 ***