Weapon Animation Desyncs
Weapon animations sometimes desync with their hitscans/projectiles. As in, fire and the hitscans will be (sometimes dramatically) delayed. Please note that ping isn't the cause of this.
This seems to happen sometimes when you run over a weapon while in the process of firing another (happens often while spawning?). You pick it up server-side but the client has to wait until the previous firing animation is over until it can switch, causing a desync. Normal weapon behavior can be restored by waiting for both the client and server to return to a "weapon ready" state.
Duplicate of the now reopened bug 269.
*** This bug has been marked as a duplicate of bug 269 ***