AG-Odalaunch on Xbox: Focused widget fails to activate
This is caused by the fact that the main window does not register as having focus when the application starts even though cycling the focused widget cycles widgets on the main window as if it were the focused window. Making a cursor selection (pressing A) anywhere in the window registers the window focus. Explicitly calling the focus function in the main window constructor with the main window as the function parameter does not seem to resolve the issue. This issue does not affect interaction with the interface using the cursor at all.
*** Bug 651 has been marked as a duplicate of this bug. ***