Bug Tracker – Bug 677

Cycle Weapons Based On Ammo Type With Controllers

Last modified: 2016-11-15 00:15:51 CST
Bug 677 - (ARRAY(0x5a49e90)) Cycle Weapons Based On Ammo Type With Controllers
(ARRAY(0x5a49e90))
Cycle Weapons Based On Ammo Type With Controllers
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Client
(old) 0.5.0 - 0.5.5
Xbox Other
: P2 enhancement
Depends on:
Blocks: ARRAY(0x41c12e0)
  Show dependency tree
 
Reported: 2010-12-09 08:01:48 CST by HeX_Vulture
Modified: 2016-11-15 00:15 CST (History)
1 user (show)

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Description HeX_Vulture 2010-12-09 08:01:48 CST
An implementation to cycle thru weapons based on ammo type, inspired by Doom 2 on Xbox Live arcade.

Here are two currently discussed methods:

L-trigger = RUN
Start = MENU
Back = Spy
L-stick-click = toggle freelook
R-stick-click = centerview

R-trigger = FIRE
A = USE
X = Jump
B= Weapon cycle BACK
Y = Weapon cycle FORWARD
Black = Say || Press again = Say_team
White= Map (coop) or Scoreboard (DM)

ctrl-UP = chaingun/pistol
ctrl-LEFT = plasma/BFG
ctrl-DOWN = RocketLauncher/Fist (if berserk)/Chainsaw
ctrl-RIGHT = SSG/SG

===========================================================
 	 	
L-trigger = RUN
Start = MENU
Back = Spy
L-stick-click = toggle freelook
R-stick-click = centerview

R-trigger = FIRE
A = USE
B= Scoreboard
X = Jump
Y = Map
Black = Say
White= Say_team

ctrl-UP = chaingun/pistol
ctrl-LEFT = plasma/BFG
ctrl-DOWN = RocketLauncher/Fist (if berserk)/Chainsaw
ctrl-RIGHT = SSG/SG