Announcer (VOX) Standard
Some kind of announcer standard would be good I think. Odamex has a CTF announcer that uses the following names:
dsffd (friendly flag dropped)
dsffg (friendly flag taken)
dsffm (friendly flag manually returned)
dsffr (friendly flag returned)
dsffs (friendly team captured the flag)
Those are "friendly" sound names, dsefd is like the enemy's flag was dropped (in odamex.wad the sounds are the same whether friendly or enemy).
But there are other "announce-able" events. ZDaemon primarily uses zvox2.wad, and the names in there are:
ac_assis.wav ac_bluet.wav ac_frag3.wav ac_holys.wav ac_leadl.wav ac_min5.wav ac_mult5.wav ac_reds.wav ac_spre3.wav ac_sui1.wav ac_win.wav
ac_blued.wav ac_fight.wav ac_frat1.wav ac_humil.wav ac_leadt.wav ac_mult2.wav ac_prep.wav ac_redt.wav ac_spre4.wav ac_sui2.wav
ac_bluer.wav ac_frag1.wav ac_frat2.wav ac_impre.wav ac_lose.wav ac_mult3.wav ac_redd.wav ac_spre1.wav ac_spre5.wav ac_sui3.wav
ac_blues.wav ac_frag2.wav ac_frat3.wav ac_leadg.wav ac_min1.wav ac_mult4.wav ac_redr.wav ac_spre2.wav ac_spre6.wav ac_tie.wav
Hopefully those are self-explanatory.
<Ralphis> If Odamex does it, it would probably be based upon some types of conditions rather than being named strictly after the UT names I imagine
<Ladna> they should be a lot more generic than they are now
I (clearly) agree with this.
So specifically what I am hoping for is some kind of chart like the one above that lists sound names and events that trigger them. I guess it would be less work if we just used zvox2.wad names - we would get the benefit of all the *vox WADs out there too - but like Ralphis said they kind of suck, and *vox WADs aren't hard to convert anyway.
This standard should be expanded.
- There are some players out there that seem to prefer the announcer name tames by color, such as "Blue flag taken" etc.
- In addition, it would be nice if there was explicit support for plain old sound effects, which is what Odamex comes with right now.
- There are other sound effects and announcer bits that would could be added. Match information? (5 minutes remaining, You Win) Streaks and multikills?
As a cvar:
cl_announcer 0 - Off
cl_announcer 1 - SFX (Default)
cl_announcer 2 - Possessive
cl_announcer 3 - Team Colors
As a menu option:
Announcer Style: Off | Sound Effects | Possessive | Team Colors
That's not really about the standard. I was saying it would be nice if we could agree on some announcer events like:
"2 Minutes Left"
and the lump names of the sound effects to play for them. CVARs, etc. are a totally separate issue.