Bug Tracker – Bug 798

Autoaim Broken and Proposed Changes

Last modified: 2012-03-14 20:34:56 CDT
Bug 798 - (ARRAY(0x54ddbf8)) Autoaim Broken and Proposed Changes
(ARRAY(0x54ddbf8))
Autoaim Broken and Proposed Changes
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Client
(old) 0.6-dev
All All
: P1 minor
Depends on:
Blocks:
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Reported: 2012-03-14 20:34:56 CDT by Ralph Vickers
Modified: 2012-03-14 20:34 CDT (History)
0 users

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Description Ralph Vickers 2012-03-14 20:34:56 CDT
Currently, switching autoaim options in the player setup menu can cause you to have NO autoaim at all if you switch it to never and then switch it back to always. This will probably be something that someone eventually stumbles on and complains about.

Beyond this, I have some suggestions regarding the autoaim options. Is there truly any need to have a wide variety of settings such as high, very high, very low, etc? The common user has no clue what the differences are because they aren't measurable from the menu. I suggest minimizing the options to never, hitscan weapons only, and always. Thoughts?