Bug Tracker – Bug 798

Autoaim Broken and Proposed Changes

Last modified: 2012-03-14 20:34:56 UTC
Bug 798 - Autoaim Broken and Proposed Changes
Summary: Autoaim Broken and Proposed Changes
Status: NEW
Alias: None
Product: Odamex
Classification: Unclassified
Component: Client (show other bugs)
Version: (old) 0.6-dev
Hardware: All All
: P1 minor
Assignee: Odamex Bug Reporter
URL:
Depends on:
Blocks:
 
Reported: 2012-03-14 20:34 UTC by Ralph Vickers
Modified: 2012-03-14 20:34 UTC (History)
0 users

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Description Ralph Vickers 2012-03-14 20:34:56 UTC
Currently, switching autoaim options in the player setup menu can cause you to have NO autoaim at all if you switch it to never and then switch it back to always. This will probably be something that someone eventually stumbles on and complains about.

Beyond this, I have some suggestions regarding the autoaim options. Is there truly any need to have a wide variety of settings such as high, very high, very low, etc? The common user has no clue what the differences are because they aren't measurable from the menu. I suggest minimizing the options to never, hitscan weapons only, and always. Thoughts?