DrawPatchStretched Y-Axis off-by-one
I have discovered that our stretched patch drawers have an inaccuracy if you pass it any height value that is not the exact height of the patch. Doing this results in a blank line being drawn for the first row, then the patch is drawn correctly scaled...except there is a row of pixels cut off at the bottom.
Attached is an example of this happening. I am drawing blue armors across the top of the screen, and in all cases except where the height is 17, you can see the extra row of pixels and the bottom being cut off. This behavior has been observed with DrawPatchStretched and DrawLucentPatchStretched.
The same thing happening at 640x480. I have aligned the armors to the top of the screen so it's easier to see what is going on.
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