30BT0941.lmp Desyncs in 0.6-dev
Created attachment 357 [details] http://www.doomworld.com/vb/doomworld-news/59693-robots-unite-to-conquer-vacant-doom-ii-in-under-10-minutes/ The popular demo of 4 bots running through Doom 2 in 10 minutes desyncs in 0.6-dev. It does not desync in 0.5.6 (at least not within the first 7 levels that I watched). Will do more searching to narrow down potential break revisions.
Changed severity to trivial. This is a pretty complicated tool-assisted demo and Odamex's current state of compatibility is very close to vanilla, so much so that I doubt almost any human player would even notice a non net-related difference. Definitely not a high priority.
r2895 breaks the demo. You can quickly test it by launching the demo normally and spynexting to the view of player 2. If player 2 starts with a chaingun in map02 the demo is working. However as of r2895 he starts map02 with a plasma that causes a desync. Note that the desync only happens when viewing player 2. It will NOT happen if you keep the view on player 1. Switching the view to player 2 and seeing the desync is simply the fastest way to test if the rest of the demo is broken.
Oddly enough, this demo will not break and map02 anymore. It does still however desync at map19.
will not break on map02 anymore* blarg