Bug Tracker – Bug 820

30BT0941.lmp Desyncs in 0.6-dev

Last modified: 2012-08-13 18:39:48 CDT
Bug 820 - (ARRAY(0x506f9e0)) 30BT0941.lmp Desyncs in 0.6-dev
30BT0941.lmp Desyncs in 0.6-dev
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Client
(old) 0.6-dev
All All
: P1 trivial
Depends on:
  Show dependency tree
Reported: 2012-04-17 06:58:58 CDT by HeX_Vulture
Modified: 2012-08-13 18:39 CDT (History)
1 user (show)

See Also:

http://www.doomworld.com/vb/doomworld-news/59693-robots-unite-to-conquer-vacant-doom-ii-in-under-10-minutes/ (25.97 KB, application/zip)
2012-04-17 06:58:58 CDT, HeX_Vulture

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Description HeX_Vulture 2012-04-17 06:58:58 CDT
Created ﷒1﷓

The popular demo of 4 bots running through Doom 2 in 10 minutes desyncs in 0.6-dev. It does not desync in 0.5.6 (at least not within the first 7 levels that I watched).

Will do more searching to narrow down potential break revisions.
Comment 1 Ralph Vickers 2012-04-17 07:07:23 CDT
Changed severity to trivial. This is a pretty complicated tool-assisted demo and Odamex's current state of compatibility is very close to vanilla, so much so that I doubt almost any human player would even notice a non net-related difference. Definitely not a high priority.
Comment 2 HeX_Vulture 2012-04-17 07:41:00 CDT
r2895 breaks the demo. You can quickly test it by launching the demo normally and spynexting to the view of player 2. If player 2 starts with a chaingun in map02 the demo is working. However as of r2895 he starts map02 with a plasma that causes a desync.

Note that the desync only happens when viewing player 2. It will NOT happen if you keep the view on player 1. Switching the view to player 2 and seeing the desync is simply the fastest way to test if the rest of the demo is broken.
Comment 3 HeX_Vulture 2012-08-13 18:39:22 CDT
Oddly enough, this demo will not break and map02 anymore. It does still however desync at map19.
Comment 4 HeX_Vulture 2012-08-13 18:39:48 CDT
will not break on map02 anymore* blarg