Bug Tracker – Bug 870

zDOOM 1.22 - 1.23 Compatability (Rex's Darkest Hour)

Last modified: 2016-09-17 19:36:56 CDT
Bug 870 - (ARRAY(0x4fc1b88)) zDOOM 1.22 - 1.23 Compatability (Rex's Darkest Hour)
(ARRAY(0x4fc1b88))
zDOOM 1.22 - 1.23 Compatability (Rex's Darkest Hour)
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Client
(old) 0.6-dev
Xbox All
: P1 normal
Depends on:
Blocks:
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Reported: 2012-07-12 22:35:45 CDT by XDelusion
Modified: 2016-09-17 19:36 CDT (History)
1 user (show)

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Description XDelusion 2012-07-12 22:35:45 CDT
I was eager to see slopes implemented in Odamex so that I could play through Rex's Darkest Hour on my XBOX and or AROS machine. Sadly I discovered that even though this is a Total Conversion dedicated to ZDOOM 1.22, it is not fully supported by Odamex.

There is a part in the first level where Rex somehow created a floor under a floor. I.E. Above is a hallway, and crossing underneath that hall way is an air shaft that you are expected to crawl through later on in the map.

For what ever reason there is an invisible wall there and you can not walk down the hall way and over the air shaft.


Secondly, there is a part where you need to pick up a suit in order to open the door to go outside. Even after picking up the suit the game still tells you that you need the suit to open the door. I've not opened the WAD to look at it, but I would presume that this is a scripting compatibility error?


In case you have been living in a cave all these years (I know I have), you can download Darkest Hour here: 

﷒0﷓

Thank you! :)
Comment 1 HeX_Vulture 2016-09-17 19:36:56 CDT
I think the reason the room-over-room does not work is because it is made of bridge things. All things are infinite height in DOOM, but in ZDOOM they have a pre-determined height.

Try setting co_realactorheight 1 and co_zdoomphys 1 and try again. The bug with the suit and switch is still present.