Bug Tracker – Bug 899

Weapon Selection Indicator.

Last modified: 2013-09-23 22:46:24 CDT
Bug 899 - (ARRAY(0x54ca198)) Weapon Selection Indicator.
(ARRAY(0x54ca198))
Weapon Selection Indicator.
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Client
0.6.x
All All
: P1 enhancement
Depends on:
Blocks: ARRAY(0x3c3d2e0)
  Show dependency tree
 
Reported: 2012-09-05 15:12:50 CDT by HeX_Vulture
Modified: 2013-09-23 22:46 CDT (History)
3 users (show)

See Also:


Attachments
Indicating the Chaingun, and just pulling about the SSG (128.73 KB, image/png)
2012-09-05 15:12:50 CDT, HeX_Vulture
Details

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Description HeX_Vulture 2012-09-05 15:12:50 CDT
Created ﷒0﷓
Indicating the Chaingun, and just pulling about the SSG

This is a feature found other multiplayer ports. When switching weapons, small text appears to tell you what weapon you have selected before you pull it out. This is in place so that one does not accidentally waste time pulling out the wrong weapon when switching with the mousewheel. I would love to see this in Odamex! Screenshot provided to show what I am talking about.
Comment 1 Alexander Mayfield 2012-09-06 02:36:15 CDT
Skulltag is able to scrape the decorate class names, which Odamex currently lacks.

Still, should be a fairly simple HUD hack.
Comment 2 Mike Lightner 2012-12-14 22:38:29 CST
Definitely need to make it optional, seems useless in my opinion.
Comment 3 Ralph Vickers 2012-12-14 22:53:18 CST
Useful in my opinion. The way Kaiser did it in Doom64EX is much better though (and also makes sense in wads that have railguns/other weapons). Screenshot: ﷒0
Comment 4 capo 2013-09-23 22:46:24 CDT
I like this version raplhis mentioned , no skulltag features in odamex pleas.