Bug Tracker – Bug 915

HOM on connect caused by extra AActor::Destroy()

Last modified: 2012-11-29 03:24:28 CST
Bug 915 - (ARRAY(0x594fd98)) HOM on connect caused by extra AActor::Destroy()
(ARRAY(0x594fd98))
HOM on connect caused by extra AActor::Destroy()
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Client
0.6.x
All All
: P1 normal
Depends on:
Blocks:
  Show dependency tree
 
Reported: 2012-11-29 03:24:28 CST by Alexander Mayfield
Modified: 2012-11-29 03:24 CST (History)
0 users

See Also:


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description Alexander Mayfield 2012-11-29 03:24:28 CST
I have discovered that sometimes the client can get into a state where it destroys its own player object as soon as it reconnects to a server.  When this happens, the player sees a screen full of HOM and if the player attempts to get its automap position it szp-null-pointers out.  The server does NOT send the client a message to do this.

Switching to single player (map whatever) and reconnecting fixes the problem.