HOM on connect caused by extra AActor::Destroy()
I have discovered that sometimes the client can get into a state where it destroys its own player object as soon as it reconnects to a server. When this happens, the player sees a screen full of HOM and if the player attempts to get its automap position it szp-null-pointers out. The server does NOT send the client a message to do this.
Switching to single player (map whatever) and reconnecting fixes the problem.