possible interpolation bug
i was playing odamex 0.6.2 and my opponent entered a teleported from one end of the map to another. when this happened i saw their sprite zip across the screen from one teleporter to another. I was playing with cl_interp set to 0 however so I didn't think this should happen.
-event happens at 18:24
Could you please use the attachment feature of bugzilla, thanks
FYI I was playing some test games with sv_tickbuffer 0 and still saw this behavior.