Bug Tracker – Bug 942

Spectator Desync With Lowered Sectors

Last modified: 2013-10-22 11:59:56 CDT
Bug 942 - (ARRAY(0x4ce9ad8)) Spectator Desync With Lowered Sectors
(ARRAY(0x4ce9ad8))
Spectator Desync With Lowered Sectors
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Client
0.6.x
All All
: P1 normal
Depends on:
Blocks:
  Show dependency tree
 
Reported: 2013-01-11 01:22:46 CST by HeX_Vulture
Modified: 2013-10-22 11:59 CDT (History)
0 users

See Also:


Attachments
Odamex 0.6.2 with file "class219.wad" and doom2 (242.23 KB, application/octet-stream)
2013-01-11 01:22:46 CST, HeX_Vulture
Details

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Description HeX_Vulture 2013-01-11 01:22:46 CST
Created ﷒0﷓
Odamex 0.6.2 with file "class219.wad" and doom2

If you lower a sector that is normally raised a block the sector from raising by standing on it, it will normally raise back up on exiting the sector. However, you can break the sector from raising back up if you lower it, stand on it, then spectate. The client acts as though the spectator's body that is no longer there is still in the game.

I do not know if this effects the clients of other players. I have produced a simple demos that demonstrates exactly what I am talking about because it can be a bit hard to comprehend.
Comment 1 HeX_Vulture 2013-10-22 11:59:56 CDT
If you lower a sector that is normally raised and block the sector from raising by standing on it, the sector will normally raise back up upon exiting the sector. However, you can get the sector stuck from raising back up if you lower the sector, stand on it, and then spectate. The client acts as though the spectator's previous "body" that is no longer in the game is still there blocking the sector.

Modified for sanity reasons upon revisiting this bug... even I could not comprehend what I was trying to say at first @_@.