Hooks and counters for marking different levels of "killing sprees".
Should someone add and rework this 0 and put to core of odamex? I think its pretty much done, only needs some rework and stuff.
Water's old spree patch
These are killing sprees.
If there is input on this, that would be appreciated.
Right now it is fully operational, but I'd like further testing from people in a server (which I can do on my own because this is all clientside), and code review.
NOTE: The new files and diffs are all for the Client.
Some things to do:
- Add license at the top
- Maybe refactor the switch statements (though it is nice and clear what is what)
- Move the two byte declarations into the functions themselves so no variables are created on the stack