Mouse gets "stuck" if it reaches edge of screen
When I have the game window touching (or overlapping) the edge of the screen, moving the mouse far enough in that direction stops it dead. Fullscreen mode works fine, and a 1 pixel gap or window border is enough to prevent it happening.
I'm not sure if this can be worked around in Odamex itself; exactly the same thing is happening in UT2004 also so it's either a bug in SDL or my window manager.
I'll submit it here anyway for reference, just in case someone else ends up having the same problem.
Can you please test this in current build? 0