Bug Tracker – Bug 995

Mouse gets "stuck" if it reaches edge of screen

Last modified: 2016-11-11 23:12:39 CST
Bug 995 - (ARRAY(0x5546a28)) Mouse gets "stuck" if it reaches edge of screen
(ARRAY(0x5546a28))
Mouse gets "stuck" if it reaches edge of screen
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Client
0.6.x
All Linux
: P1 minor
Depends on:
Blocks:
  Show dependency tree
 
Reported: 2013-08-04 04:07:22 CDT by Ant P.
Modified: 2016-11-11 23:12 CST (History)
1 user (show)

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Description Ant P. 2013-08-04 04:07:22 CDT
When I have the game window touching (or overlapping) the edge of the screen, moving the mouse far enough in that direction stops it dead. Fullscreen mode works fine, and a 1 pixel gap or window border is enough to prevent it happening.

I'm not sure if this can be worked around in Odamex itself; exactly the same thing is happening in UT2004 also so it's either a bug in SDL or my window manager.

I'll submit it here anyway for reference, just in case someone else ends up having the same problem.
Comment 1 Ralph Vickers 2016-11-11 23:12:39 CST
Can you please test this in current build? ﷒0