Dehacked Sprite Scaling
Requested today by someone in #odamex on irc.quakenet.org.
Apparently, ZDoom 1.23 (or at least ZDaemon) supports scaling sprites in dehacked. It looks like newer ZDoom also supports this. It's done using the "scale" line in the dehacked file:
Example: Scale something to 25%
Scale = 0.25
Example: Scale something to 200%
Scale = 2
It would be somewhat cumbersome to add this to /trunk but it should be feasible with the texmanager branch. For each "Texture" (all Doom graphics are converted to this format internally in texmanager) there are x and y scaling factors. It was added to allow support for high-resolution wall textures but should work seamlessly for sprites as well.