https://odamex.net/w/index.php?title=Client&feed=atom&action=historyClient - Revision history2024-03-29T01:19:44ZRevision history for this page on the wikiMediaWiki 1.24.1https://odamex.net/w/index.php?title=Client&diff=3113&oldid=prevRalphis: Added commands and variables; see also section2008-05-06T11:23:52Z<p>Added commands and variables; see also section</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The client is the program that you run on your end when you want to actually play the game.  It is what poles for input and displays graphics to the screen (in addition to sound and other minor aspects). The client can also function as a single player game without any network connections being made</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The client is the program that you run on your end when you want to actually play the game.  It is what poles for input and displays graphics to the screen (in addition to sound and other minor aspects). The client can also function as a single player game without any network connections being made</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== See also ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[:Category:Client commands|Client commands]]</ins></div></td></tr>
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</table>Ralphishttps://odamex.net/w/index.php?title=Client&diff=3072&oldid=prevVoxel at 14:48, 5 May 20082008-05-05T14:48:45Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The client is the program that you run on your end when you want to actually play the game.  It is what poles for input and displays graphics to the screen (in addition to sound and other minor aspects). <del class="diffchange diffchange-inline"> Technically, it is not '''just''' a </del>client<del class="diffchange diffchange-inline">, since it </del>can also function as a game <del class="diffchange diffchange-inline">locally </del>without any network connections being made</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The client is the program that you run on your end when you want to actually play the game.  It is what poles for input and displays graphics to the screen (in addition to sound and other minor aspects). <ins class="diffchange diffchange-inline">The </ins>client can also function as a <ins class="diffchange diffchange-inline">single player </ins>game without any network connections being made</div></td></tr>
</table>Voxelhttps://odamex.net/w/index.php?title=Client&diff=2649&oldid=prevRalphis at 20:53, 9 January 20072007-01-09T20:53:37Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The client is the program that you run on your end when you want to actually play the game.  It is what poles for input and displays graphics to the screen (in addition to sound and other minor aspects).  Technically, it is not '''just''' a client, since it can also function as a game locally without any network connections being made</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The client is the program that you run on your end when you want to actually play the game.  It is what poles for input and displays graphics to the screen (in addition to sound and other minor aspects).  Technically, it is not '''just''' a client, since it can also function as a game locally without any network connections being made</div></td></tr>
</table>Ralphishttps://odamex.net/w/index.php?title=Client&diff=2626&oldid=prevZorro at 02:10, 1 December 20062006-12-01T02:10:14Z<p></p>
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</table>Zorrohttps://odamex.net/w/index.php?title=Client&diff=1521&oldid=prevVoxel at 21:01, 30 March 20062006-03-30T21:01:13Z<p></p>
<p><b>New page</b></p><div>{{Modules}}</div>Voxel