https://odamex.net/w/index.php?title=Gameplay&feed=atom&action=historyGameplay - Revision history2024-03-28T09:32:42ZRevision history for this page on the wikiMediaWiki 1.24.1https://odamex.net/w/index.php?title=Gameplay&diff=2854&oldid=prevNautilus: /* Straferunning */2007-02-16T04:15:59Z<p><span dir="auto"><span class="autocomment">Straferunning</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:15, 16 February 2007</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Straferunning ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Straferunning ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This is done by moving forward and strafing left or right at the same time, <del class="diffchange diffchange-inline">which allows </del>you to move faster than you would normally (when you're only moving forth or backwards). This is a basic movement which, once you've played the game often, becomes a natural and effortless maneuver that you don't pay much conscious attention to.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This is done by moving forward and strafing left or right at the same time, <ins class="diffchange diffchange-inline">allowing </ins>you to move faster than you would normally (when you're only moving forth or backwards). This is a basic movement which, once you've played the game often, becomes a natural and effortless maneuver that you don't pay much conscious attention to.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== SR50 ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== SR50 ===</div></td></tr>
</table>Nautilushttps://odamex.net/w/index.php?title=Gameplay&diff=2853&oldid=prevNautilus: /* Plasma Rifle */2007-02-16T04:15:30Z<p><span dir="auto"><span class="autocomment">Plasma Rifle</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Plasma Rifle ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Plasma Rifle ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Another projectile weapon, the plasma rifle shoots fast-moving blue balls of plasma that can cause a considerable amount of damage, and is therefore one of the more efficient weapons. The pinnacle of its efficiency is seen at close-range and medium-range combat, where it is difficult for the adversary to escape the flying projectiles. The main disadvantage of the plasma rifle is that the projectiles can obstruct the view of the user<del class="diffchange diffchange-inline">, making it somewhat difficult to see</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Another projectile weapon, the plasma rifle shoots fast-moving blue balls of plasma that can cause a considerable amount of damage, and is therefore one of the more efficient weapons. The pinnacle of its efficiency is seen at close-range and medium-range combat, where it is difficult for the adversary to escape the flying projectiles. The main disadvantage of the plasma rifle is that the projectiles can obstruct the view of the user <ins class="diffchange diffchange-inline">and can be dodged with reasonable ease from a distance</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Shotgun ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Shotgun ===</div></td></tr>
</table>Nautilushttps://odamex.net/w/index.php?title=Gameplay&diff=2852&oldid=prevNautilus: /* Other */2007-02-16T04:14:29Z<p><span dir="auto"><span class="autocomment">Other</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:14, 16 February 2007</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Other ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Other ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are <del class="diffchange diffchange-inline">four </del>other weapons, all of which are of dubious value. The pistol, the default weapon any player first starts with, is far too slow to even consider using in a very practical sense. <del class="diffchange diffchange-inline"> </del>The fist and chainsaw are melee weapons <del class="diffchange diffchange-inline">which </del>require <del class="diffchange diffchange-inline">for one </del>to be as close as possible to another player to damage <del class="diffchange diffchange-inline">them</del>. However, the chainsaw can be a very deadly weapon, as can the fist be when a berserk pack <del class="diffchange diffchange-inline">has been picked </del>up<del class="diffchange diffchange-inline">, </del>significantly <del class="diffchange diffchange-inline">boosting </del>the damage dealt by the fist to the point where one blow is enough to kill and 'gib' an opponent.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are <ins class="diffchange diffchange-inline">three </ins>other weapons, all of which are of dubious value. The pistol, the default weapon any player first starts with <ins class="diffchange diffchange-inline">in any given map</ins>, is far too slow to even consider using in a very practical sense. The fist and chainsaw are melee weapons <ins class="diffchange diffchange-inline">that </ins>require <ins class="diffchange diffchange-inline">their users </ins>to be as close as possible to another player to damage <ins class="diffchange diffchange-inline">that player</ins>. However, the chainsaw can be a very deadly weapon, as can the fist be when a berserk pack <ins class="diffchange diffchange-inline">is used; the power-</ins>up <ins class="diffchange diffchange-inline">restores one's health to 100% and </ins>significantly <ins class="diffchange diffchange-inline">boosts </ins>the damage dealt by the fist to the point where one blow is enough to kill and 'gib' an opponent.</div></td></tr>
</table>Nautilushttps://odamex.net/w/index.php?title=Gameplay&diff=2851&oldid=prevNautilus: /* Shotgun */2007-02-16T04:12:31Z<p><span dir="auto"><span class="autocomment">Shotgun</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:12, 16 February 2007</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Shotgun ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Shotgun ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The shotgun is a relatively weak weapon, especially when compared to the super shotgun, but its tight pellet spread does not subside at long range, making it a decent weapon to 'ping' people with at long ranges. It proves a fairly fast-killing weapon at close range, where its pellets are more concentrated. Rarely, a player, with a single shot, can kill an opponent who has 100% health and no armor.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The shotgun is a relatively weak weapon, especially when compared to the super shotgun, but its tight pellet spread does not subside at long range, making it a decent weapon to 'ping' people with at long ranges. It proves <ins class="diffchange diffchange-inline">itself </ins>a fairly fast-killing weapon at close range, where its pellets are more concentrated. Rarely, a player, with a single shot, can kill an opponent who has 100% health and no armor.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Other ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Other ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>There are four other weapons, all of which are of dubious value. The pistol, the default weapon any player first starts with, is far too slow to even consider using in a very practical sense.  The fist and chainsaw are melee weapons which require for one to be as close as possible to another player to damage them. However, the chainsaw can be a very deadly weapon, as can the fist be when a berserk pack has been picked up, significantly boosting the damage dealt by the fist to the point where one blow is enough to kill and 'gib' an opponent.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>There are four other weapons, all of which are of dubious value. The pistol, the default weapon any player first starts with, is far too slow to even consider using in a very practical sense.  The fist and chainsaw are melee weapons which require for one to be as close as possible to another player to damage them. However, the chainsaw can be a very deadly weapon, as can the fist be when a berserk pack has been picked up, significantly boosting the damage dealt by the fist to the point where one blow is enough to kill and 'gib' an opponent.</div></td></tr>
</table>Nautilushttps://odamex.net/w/index.php?title=Gameplay&diff=2850&oldid=prevNautilus: /* Chaingun */2007-02-16T04:11:51Z<p><span dir="auto"><span class="autocomment">Chaingun</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:11, 16 February 2007</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Chaingun ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Chaingun ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This weapon is most useful at long range combat<del class="diffchange diffchange-inline">, </del>or chasing down a fast moving player. The chaingun fires small shots rapidly and thus has the ability to constantly disorient an opponent with the near-persistent amount of red-screen build-up it causes<del class="diffchange diffchange-inline">, which can affect the opponent's aim</del>. The first two shots of the chaingun are perfectly dead-on, while subsequent shots are not, a phenomenon referred to as "''chaingun recoil''". Therefore, to maintain accuracy with the chaingun, one must tap the fire button repeatedly instead of <del class="diffchange diffchange-inline">continuously pushing it down so that </del>the first <del class="diffchange diffchange-inline">few </del>shots <del class="diffchange diffchange-inline">would be fired </del>repeatedly.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This weapon is most useful at long range combat or chasing down a fast moving player<ins class="diffchange diffchange-inline">, especially one armed with an SSG that, with its lengthy reload time, interrupts the opponent's responses</ins>. The chaingun fires small shots rapidly and thus has the ability to constantly disorient an opponent with the near-persistent amount of red-screen build-up it causes. The first two shots of the chaingun are perfectly dead-on, while subsequent shots are not, <ins class="diffchange diffchange-inline">due to </ins>a phenomenon referred to as "''chaingun recoil''". Therefore, to maintain accuracy with the chaingun, one must tap the fire button repeatedly instead of <ins class="diffchange diffchange-inline">depressing to fire </ins>the first <ins class="diffchange diffchange-inline">accurate </ins>shots repeatedly.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Plasma Rifle ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Plasma Rifle ===</div></td></tr>
</table>Nautilushttps://odamex.net/w/index.php?title=Gameplay&diff=2849&oldid=prevNautilus: /* Rocket Launcher */2007-02-16T04:08:09Z<p><span dir="auto"><span class="autocomment">Rocket Launcher</span></span></p>
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</tr><tr><td colspan="2" class="diff-lineno">Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Rocket Launcher ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Rocket Launcher ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The rocket launcher is a powerful projectile weapon that can easily kill in one hit. However, unlike rocket launchers in modern games, the rockets this weapon fires are slow; so slow that a straferunning player can <del class="diffchange diffchange-inline">actually </del>outrun <del class="diffchange diffchange-inline">their own </del>rocket <del class="diffchange diffchange-inline">easily</del>, given enough space. Another drawback to the rocket launcher is that it can produce a great amount of splash damage to the player firing it, <del class="diffchange diffchange-inline">so </del>it<del class="diffchange diffchange-inline">'s best </del>for <del class="diffchange diffchange-inline">medium-range combat (can be easily dodged at long range)</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The rocket launcher is a powerful projectile weapon that can easily kill in one hit. However, unlike rocket launchers in modern games, the rockets this weapon fires are slow; so slow that a straferunning player can <ins class="diffchange diffchange-inline">easily </ins>outrun <ins class="diffchange diffchange-inline">a </ins>rocket <ins class="diffchange diffchange-inline">that he had just fired</ins>, given enough space<ins class="diffchange diffchange-inline">. Rockets, therefore, can be dodged with ease at long range</ins>. Another drawback to the rocket launcher is that it can produce a great amount of splash damage to the player firing it, <ins class="diffchange diffchange-inline">rendering </ins>it <ins class="diffchange diffchange-inline">unsuitable </ins>for <ins class="diffchange diffchange-inline">close encounters</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Chaingun ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Chaingun ===</div></td></tr>
</table>Nautilushttps://odamex.net/w/index.php?title=Gameplay&diff=2848&oldid=prevNautilus: /* BFG 9000 */2007-02-16T04:06:08Z<p><span dir="auto"><span class="autocomment">BFG 9000</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:06, 16 February 2007</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This is the most used weapon in Doom multiplayer. The combat shotgun, commonly referred to as the "super shotgun," or abbreviated as the "''SSG''," has historically become a highly abundant weapon on any given multiplayer map. Because of the powerful blows it can deliver, a well-placed shot can kill an opponent in one hit. However, it suffers from a major drawback; it takes considerable time to reload, forcing one to wait and thus allowing other, ready players to take advantage of this. Furthermore, it becomes inaccurate past medium range due to its large spread, limiting its efficiency to close combat.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This is the most used weapon in Doom multiplayer. The combat shotgun, commonly referred to as the "super shotgun," or abbreviated as the "''SSG''," has historically become a highly abundant weapon on any given multiplayer map. Because of the powerful blows it can deliver, a well-placed shot can kill an opponent in one hit. However, it suffers from a major drawback; it takes considerable time to reload, forcing one to wait and thus allowing other, ready players to take advantage of this. Furthermore, it becomes inaccurate past medium range due to its large spread, limiting its efficiency to close combat.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== <del class="diffchange diffchange-inline">BFG 9000 </del>===</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== <ins class="diffchange diffchange-inline">BFG9000 </ins>===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The BFG9000 fires a large, green, and slow-moving projectile that can easily gib an enemy <del class="diffchange diffchange-inline">with </del>a direct hit. After impact, a "cone" of invisible tracers <del class="diffchange diffchange-inline">emit </del>from the position of the player <del class="diffchange diffchange-inline">in </del>the direction the player was facing after firing the BFG, regardless of the player's new position and orientation. The BFG9000's use can become highly complicated due to the many <del class="diffchange diffchange-inline">advantages and </del>uses of the said tracers and the difficulty that can be experienced <del class="diffchange diffchange-inline">while </del>dodging the tracers. This weapon is very often criticized for being overpowered and unfair by <del class="diffchange diffchange-inline">less experienced players</del>, <del class="diffchange diffchange-inline">however in a classic 1-on-1 game </del>this weapon is <del class="diffchange diffchange-inline">considered balanced</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The BFG9000 fires a large, green, and slow-moving projectile that can easily gib an enemy <ins class="diffchange diffchange-inline">via </ins>a direct hit. After impact, a "cone" of invisible tracers <ins class="diffchange diffchange-inline">is emitted </ins>from the position of the player <ins class="diffchange diffchange-inline">towards </ins>the direction the player was facing after firing the BFG, regardless of the player's new position and orientation. The BFG9000's use can become highly complicated due to the many <ins class="diffchange diffchange-inline">advantageous </ins>uses of the said tracers and the difficulty that can be experienced <ins class="diffchange diffchange-inline">in </ins>dodging the tracers. This weapon is very often criticized for being overpowered and unfair by <ins class="diffchange diffchange-inline">some</ins>, <ins class="diffchange diffchange-inline">while others argue that </ins>this weapon is <ins class="diffchange diffchange-inline">merely a necessary and original element of the game</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For a <del class="diffchange diffchange-inline">full </del>explanation <del class="diffchange diffchange-inline">on </del>how the BFG works, please read [http://www.oro.net/~tfabris/bfg_faq/bfg_faq.html The BFG FAQ]. Once you learn how this weapon works, <del class="diffchange diffchange-inline">it is remarkably easy to dodge in a 1-on-1 fight </del>and using <del class="diffchange diffchange-inline">it can become much easier</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For a <ins class="diffchange diffchange-inline">fully detailed </ins>explanation <ins class="diffchange diffchange-inline">of </ins>how the BFG works, please read<ins class="diffchange diffchange-inline">: </ins>[http://www.oro.net/~tfabris/bfg_faq/bfg_faq.html The BFG FAQ]. Once you learn how this weapon works, <ins class="diffchange diffchange-inline">dodging its projectile </ins>and <ins class="diffchange diffchange-inline">"tracers" will be straightforward as </ins>using <ins class="diffchange diffchange-inline">the arm will be</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Rocket Launcher ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Rocket Launcher ===</div></td></tr>
</table>Nautilushttps://odamex.net/w/index.php?title=Gameplay&diff=2847&oldid=prevNautilus: /* Combat Shotgun */2007-02-16T03:58:59Z<p><span dir="auto"><span class="autocomment">Combat Shotgun</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 03:58, 16 February 2007</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Combat Shotgun ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Combat Shotgun ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This is the most used weapon in Doom multiplayer. The combat shotgun, commonly referred to as the "super shotgun" or abbreviated as the "''SSG''," <del class="diffchange diffchange-inline">is usually </del>a highly abundant weapon on any given multiplayer map. Because of the powerful blows it can deliver, a well-placed shot can kill an opponent in one hit. However, it suffers from a major drawback; it takes <del class="diffchange diffchange-inline">a second or two </del>to reload, forcing one to wait and allowing other players to take advantage of this. <del class="diffchange diffchange-inline">It </del>becomes inaccurate past medium range due to its large spread, <del class="diffchange diffchange-inline">thus rendering it most suitable for </del>combat <del class="diffchange diffchange-inline">in closed, short-range areas</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This is the most used weapon in Doom multiplayer. The combat shotgun, commonly referred to as the "super shotgun<ins class="diffchange diffchange-inline">,</ins>" or abbreviated as the "''SSG''," <ins class="diffchange diffchange-inline">has historically become </ins>a highly abundant weapon on any given multiplayer map. Because of the powerful blows it can deliver, a well-placed shot can kill an opponent in one hit. However, it suffers from a major drawback; it takes <ins class="diffchange diffchange-inline">considerable time </ins>to reload, forcing one to wait and <ins class="diffchange diffchange-inline">thus </ins>allowing other<ins class="diffchange diffchange-inline">, ready </ins>players to take advantage of this. <ins class="diffchange diffchange-inline">Furthermore, it </ins>becomes inaccurate past medium range due to its large spread, <ins class="diffchange diffchange-inline">limiting its efficiency to close </ins>combat.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== BFG 9000 ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== BFG 9000 ===</div></td></tr>
</table>Nautilushttps://odamex.net/w/index.php?title=Gameplay&diff=2702&oldid=prevZorro: /* Other */2007-01-18T21:25:50Z<p><span dir="auto"><span class="autocomment">Other</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:25, 18 January 2007</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 41:</td>
<td colspan="2" class="diff-lineno">Line 41:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Other ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Other ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are four other weapons, all of which are of dubious value. The pistol, the default weapon any player first starts with, is far too slow to even consider using in a very practical sense.  The fist and chainsaw are melee weapons which require for one to be as close as possible to another player to damage them. However, the chainsaw can be a very deadly weapon, as can the fist be when a berserk pack has been picked up, significantly boosting the damage dealt by the fist.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are four other weapons, all of which are of dubious value. The pistol, the default weapon any player first starts with, is far too slow to even consider using in a very practical sense.  The fist and chainsaw are melee weapons which require for one to be as close as possible to another player to damage them. However, the chainsaw can be a very deadly weapon, as can the fist be when a berserk pack has been picked up, significantly boosting the damage dealt by the fist <ins class="diffchange diffchange-inline">to the point where one blow is enough to kill and 'gib' an opponent</ins>.</div></td></tr>
</table>Zorrohttps://odamex.net/w/index.php?title=Gameplay&diff=2376&oldid=prevNautilus: /* Other */2006-10-02T01:45:45Z<p><span dir="auto"><span class="autocomment">Other</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:45, 2 October 2006</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 41:</td>
<td colspan="2" class="diff-lineno">Line 41:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Other ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Other ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are four other weapons, all of which are of dubious value. The pistol, the default weapon any player first starts with, is far too slow to even consider using in a very practical sense.  The fist and chainsaw are melee weapons which require for one to be as close as possible to another player to damage them. However, the chainsaw can be a very deadly weapon, as can the fist when a berserk pack has been picked up.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are four other weapons, all of which are of dubious value. The pistol, the default weapon any player first starts with, is far too slow to even consider using in a very practical sense.  The fist and chainsaw are melee weapons which require for one to be as close as possible to another player to damage them. However, the chainsaw can be a very deadly weapon, as can the fist <ins class="diffchange diffchange-inline">be </ins>when a berserk pack has been picked up<ins class="diffchange diffchange-inline">, significantly boosting the damage dealt by the fist</ins>.</div></td></tr>
</table>Nautilus