Difference between revisions of "How to build from source"

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(Step 3: Compiling Odamex)
(Step 3: Compiling Odamex)
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* [[Compiling using Code::Blocks]] on Windows and Linux
 
* [[Compiling using Code::Blocks]] on Windows and Linux
 
* [[Compiling using Microsoft Visual Studio]] on Windows
 
* [[Compiling using Microsoft Visual Studio]] on Windows
 +
* [[Compiling using xCode]] on Mac
  
 
== Step 4: Compiling the Launcher ==
 
== Step 4: Compiling the Launcher ==

Revision as of 18:07, 22 January 2007

Odamex is open source. This means that it is possible to obtain and compile Odamex from source if you so desire. The Odamex team wishes to make this process as painless as possible, therefore detailed instructions for how to build Odamex are provided in this section.

Step 1: Getting the source

There are two ways to obtain the source to Odamex:

  • Download the latest stable version from the official Odamex website
  • Get the absolute latest modifications through anonymous Subversion access

Step 2: Getting required files

When you download Odamex, it's almost ready to go, right out of the box. However, you need something to compile it with. In addition, Odamex relies on extra libraries in order to function.

Step 3: Compiling Odamex

You have all the pieces of the puzzle...now it's time to build.

Step 4: Compiling the Launcher

So you want to mess around with the Launcher? Here's how to do it.