Difference between revisions of "Odamex"

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(New additions Odamex brings to the Doom battleground!)
(Whats in it for map authors)
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** Possibly more...if it can run SDL it might run Odamex!
 
** Possibly more...if it can run SDL it might run Odamex!
  
===Whats in it for map authors===
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===DOOM map authoring support===
 +
Whats in it for map authors?
 
* Inbuilt DEHACKED (*.deh) patch support (can also be externally applied via command line).
 
* Inbuilt DEHACKED (*.deh) patch support (can also be externally applied via command line).
 
* BOOM map format support.
 
* BOOM map format support.

Revision as of 16:46, 4 November 2006

Odamex is a free and open source port for the classic first-person-shooter Doom. Odamex's goal is to emulate the feel of and retain many aspects of the original Doom executables while offering a broader expanse of security features, personal configuration, gameplay options, and editing features. Odamex can run on a wide range of operating systems and hardware, so players should be able to play on almost any platform!

Features

Standard Doom

These are the features that what makes Odamex the multiplayer Doom port that is the closest to the original Doom:

  • Out-of-the-box Standard Doom keybindings and settings for client and server
  • Doom2.exe gamplay-related nuances have been reimplimented as standard
  • Nuanced mouse code that replicates the precise feel of using the mouse in doom2.exe
  • Demo recording and playback support with support for both Doom LMP demos and a new, Odamex-specific demo format (LMP compatability with doom2.exe is a possability)
  • Fully functional Deathmatch and Cooperative game modes

Enhanced Doom

New additions Odamex brings to the Doom battleground!

  • Client and Server environment with in-game joining
  • Support for up to 255 players
  • New Team Deathmatch and Capture the Flag game modes
  • Automatic downloading and verification of WAD files from the server
  • On-the-fly WAD loading with mapcycle support, now you can have multiple WAD files on the same server
  • RCON (Remote Console) Support
  • Cheating and exploitation redundancy, no longer do you have to put up with cheaters!
  • Additional higher-resolution video modes. In addition, a possible "accelerated" renderer is in the works, using OpenGL to deliver an experience so close to the origional you would swear it was the software renderer.
  • Cross-platform launcher written using wxWidgets.
  • System Independence, meaning it can run on:
    • Windows 95, 98, ME(?), NT(?), 2K, XP
    • Linux
    • MacOSX
    • FreeBSD
    • Sun Solaris
    • Possibly more...if it can run SDL it might run Odamex!

DOOM map authoring support

Whats in it for map authors?

  • Inbuilt DEHACKED (*.deh) patch support (can also be externally applied via command line).
  • BOOM map format support.
  • ODAMEX supports multiple music formats, for example:
    • WAVE/RIFF
    • AIFF
    • VOC
    • MOD XM S3M 669 IT MED and more (using included mikmod)
    • MIDI (using timidity or native midi hardware)
    • OggVorbis (requiring ogg/vorbis libraries on system)
    • MP3 (requiring SMPEG library on system)
    • Basically any music format that SDL_mixer supports!

Developers also benefit from Odamex itself!

  • Full, 100% source code available, based on the GNU GPLv2 license.
  • Source code compiles on multiple hardware/software combinations including native 64-bit
  • Project and workspace files for the IDE Code::Blocks, Microsoft Visual C++ 6.0 aswell as standard makefiles for general compilation.
  • Compiles with GCC aswell as Microsoft Visual C++ 6.0

Questions

Got a few questions? Take a look at the FAQ

Games

All of the following games are supported: