Difference between revisions of "Odamex"

From OdaWiki
(Odamex and map authoring)
(Odamex and Enhanced Doom)
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* RCON (Remote Console) Support.
 
* RCON (Remote Console) Support.
 
* Cheating and exploitation redundancy, no longer do you have to put up with cheaters!
 
* Cheating and exploitation redundancy, no longer do you have to put up with cheaters!
* Additional higher-resolution video modes.  In addition, a 32-bit software renderer for truecolor is also in the works
+
* Additional higher-resolution video modes.  In addition, a 32-bit software renderer for true colors beyond Doom's palette is also in the works
 
* System Independence, meaning it can run on:
 
* System Independence, meaning it can run on:
 
** Windows 95, 98, ME(?), NT(?), 2K, XP, Vista, 7, 8
 
** Windows 95, 98, ME(?), NT(?), 2K, XP, Vista, 7, 8

Revision as of 05:08, 13 December 2013

Odamex is a free and open source port for the classic first-person-shooter Doom. Odamex's goal is to emulate the feel of and retain many aspects of the original Doom executables while offering a broader expanse of security features, personal configuration, gameplay options, and editing features. Odamex can run on a wide range of operating systems and hardware, so players should be able to play on almost any platform.

Features

Odamex and Standard Doom

Features that make Odamex closest to the original Doom:

  • Out-of-the-box Standard Doom key bindings and settings for client and server
  • Doom2.exe gameplay-related nuances have been reimplemented as standard
  • Nuanced mouse code that replicates the precise feel of using the mouse in doom2.exe
  • Demo playback support (recording coming soon) for both Doom LMP demos and a new, Odamex-specific demo format (LMP compatibility with doom2.exe is provided)
  • Functional Deathmatch and Cooperative game modes, single player is also supported.

Odamex and Enhanced Doom

New additions Odamex brings to the Doom battleground:

  • Client and Server environment with in-game joining.
  • Incredibly smooth backwards reconciliation netcode that can be adjusted.
  • Theoretical support for up to 255 players.
  • Widescreen support
  • Frame rates above the original Doom engine's 35 frames per second. Default settings match modern monitors!
  • The ZDoom 1.22 core engine, as well as the ZDoom 1.23 beta33 ACS interpretor.
  • The ability to toggle the ZDoom 1.23 physics engine, as well as the ability to toggle various ZDoom settings that have become standard over the years.
  • A new HUD and scoreboard with info better suited for a multiplayer environment.
  • A Quake style warm-up mode.
  • New Team Deathmatch and Capture the Flag game modes.
  • An announcer for Capture the Flag.
  • Automatic downloading and verification of WAD files from the server.
  • Map cycling support.
  • On-the-fly WAD loading:
    • When combined with map cycling, you can create a map AND wad rotation server!
    • Wads can be loaded in single player mode too, no need to restart the client.
  • RCON (Remote Console) Support.
  • Cheating and exploitation redundancy, no longer do you have to put up with cheaters!
  • Additional higher-resolution video modes. In addition, a 32-bit software renderer for true colors beyond Doom's palette is also in the works
  • System Independence, meaning it can run on:
    • Windows 95, 98, ME(?), NT(?), 2K, XP, Vista, 7, 8
    • Linux (x86, ppc, amd64)
    • MacOSX
    • BSD
    • Sun Solaris
    • Microsoft XBox
    • Possibly more...if it can run SDL it might run Odamex!
  • Game launcher includes most standard features found in other launchers, plus more:
    • Sorting capabilities.
    • Filtering capabilities (future addition)
    • C++ oriented design with fully cross-platform capabilities, utilizing the wxWidgets API.

Odamex and map authoring

Whats in it for map authors?

  • Patch support includes (loaded from command line or DEHACKED lump)
    • DEHACKED (DEH)
    • Boom EXtensions (BEX)
  • BOOM map format support.
  • ZDoom map format (Doom in Hexen).
  • ACS up to ZDoom 1.23 Beta33.
  • ODAMEX supports multiple music and sound formats, for example:
    • WAVE/RIFF
    • AIFF
    • VOC
    • MOD XM S3M 669 IT MED and more (using included mikmod)
    • MIDI (using timidity or native midi hardware)
    • OggVorbis (requiring ogg/vorbis libraries on system)
    • MP3 (requiring SMPEG library on system)
    • Basically any music format that SDL_mixer supports!

Odamex and developers

Developers also benefit from Odamex:

  • Full source code available, based on the GNU GPLv2 license.
  • Source code compiles on multiple hardware/software combinations including native 64-bit
  • Project and workspace files for the IDE Code::Blocks, Microsoft Visual C++ 6.0 as well as the standard GNU Makefiles.
  • Compiles with GCC as well as Microsoft Visual C++ 6.0

Questions

Got a few questions? Take a look at the FAQ

Games

All of the following games are supported: