Difference between revisions of "Voting"

From OdaWiki
m (Vote Timeout)
(Addition of all the new voting options)
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There are a number of different types of votes available for server administrators. They can all be easily turned on or off.
 
There are a number of different types of votes available for server administrators. They can all be easily turned on or off.
  
===Map===
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===Coinflip===
Usage: '''sv_callvote_map (0-1)'''
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Usage: '''sv_callvote_coinflip (0-1)'''
  
Allows clients the ability to change the map through a vote. All maps in the server's maplist can be voted on by the players.
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Allows clients the ability to flip a coin. Returns either heads or tails in a text string.
  
===Kick===
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===Force to Spectator===
Usage: '''sv_callvote_kick (0-1)'''
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Usage: '''sv_callvote_forcespec (0-1)'''
  
Allows clients the ability to kick other players from the server through a vote.
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Allows clients the ability to force an active player into spectator mode.
  
 
===Fraglimit===
 
===Fraglimit===
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Allows clients the ability to change the fraglimit through a vote.
 
Allows clients the ability to change the fraglimit through a vote.
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 +
===Kick===
 +
Usage: '''sv_callvote_kick (0-1)'''
 +
 +
Allows clients the ability to kick other players from the server through a vote.
 +
 +
===Map===
 +
Usage: '''sv_callvote_map (0-1)'''
 +
 +
Allows clients the ability to change the map through a vote. All maps in the server's maplist can be voted on by the players.
 +
 +
===Nextmap===
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Usage: '''sv_callvote_nextmap (0-1)'''
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 +
Allows clients the ability to force the server to the next map in the maplist.
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===Random Captains===
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Usage: '''sv_callvote_randcaps (0-1)'''
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Allows clients the ability to have the server choose two "captains" from active players. It will set them both to separate teams in team games. Commonly used for private CTF games.
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 +
===Random Map===
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Usage: '''sv_callvote_randmap (0-1)'''
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 +
Allows clients the ability to have the server jump to a random map from its maplist.
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 +
===Random Pickup===
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Usage: '''sv_callvote_randpickup (0-1)'''
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 +
Allows clients the ability to have the server shuffle teams with a designated number of players.
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 +
===Restart===
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Usage: '''sv_callvote_restart (0-1)'''
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Allows clients the ability to have the server reload the current map.
  
 
===Scorelimit===
 
===Scorelimit===

Revision as of 17:03, 1 April 2012

Odamex offers a robust set of voting options to server administrators that allows them to give varying levels of control to the player.

Server

Vote Modifiers

The vote system offers a variety of options to server administrators that allow votes to be carried out following certain rules.

Vote Majority

Usage: sv_vote_majority (#)

Percentage of "yes" votes needed for a vote to pass. Default value is 0.5 (50%).

Vote Timelimit

Usage: sv_vote_timelimit (#)

The amount of time that clients can participate in a vote. Measured in seconds, the default value is 30.

Vote Timeout

Usage: sv_vote_timeout (#)

The amount of time a client must wait to call another vote if their first failed. Measured in seconds, the default value is 60.

Vote Types

There are a number of different types of votes available for server administrators. They can all be easily turned on or off.

Coinflip

Usage: sv_callvote_coinflip (0-1)

Allows clients the ability to flip a coin. Returns either heads or tails in a text string.

Force to Spectator

Usage: sv_callvote_forcespec (0-1)

Allows clients the ability to force an active player into spectator mode.

Fraglimit

Usage: sv_callvote_fraglimit (0-1)

Allows clients the ability to change the fraglimit through a vote.

Kick

Usage: sv_callvote_kick (0-1)

Allows clients the ability to kick other players from the server through a vote.

Map

Usage: sv_callvote_map (0-1)

Allows clients the ability to change the map through a vote. All maps in the server's maplist can be voted on by the players.

Nextmap

Usage: sv_callvote_nextmap (0-1)

Allows clients the ability to force the server to the next map in the maplist.

Random Captains

Usage: sv_callvote_randcaps (0-1)

Allows clients the ability to have the server choose two "captains" from active players. It will set them both to separate teams in team games. Commonly used for private CTF games.

Random Map

Usage: sv_callvote_randmap (0-1)

Allows clients the ability to have the server jump to a random map from its maplist.

Random Pickup

Usage: sv_callvote_randpickup (0-1)

Allows clients the ability to have the server shuffle teams with a designated number of players.

Restart

Usage: sv_callvote_restart (0-1)

Allows clients the ability to have the server reload the current map.

Scorelimit

Usage: sv_callvote_scorelimit (0-1)

Allows clients the ability to change the scorelimit through a vote.

Timelimit

Usage: sv_callvote_timelimit (0-1)

Allows clients the ability to change the timelimit through a vote.

Client