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February 06, 2016, 02:54:00
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 21 
 on: December 12, 2015, 10:47:53 
Started by andwan0 - Last post by andwan0
oh? the make file generates visual studio projects

awesoke

 22 
 on: December 12, 2015, 10:07:45 
Started by andwan0 - Last post by Manc
Those are most likely out of date and no longer supported.  The best thing to do is to use CMake to generate fresh copies of visual studio project files.  You can get the windows cmake software here: https://cmake.org/download/.  You'll choose your odamex source dir as the base, and then it will show which types of project files you can generate. This will ensure it will use the actual files available.

 23 
 on: December 12, 2015, 09:20:27 
Started by capodecima - Last post by capodecima



This week i picked new DM wad by Shane. Maps are more NS based but they are nice also for classic DM. Nice detailed maps full of action you wont miss!


    Date: Saturday, December 12th, 2015
    Session Start: 22:00 CET (21:00 GMT)
    WAD's: uptightdmrc4.wad
    Maps: 33 (UPTDM01-UPTDM32, UPTDMSEC)
    Mode: 16-player Deathmatch
    Server: [DE] [Forgotten Warriors]   108.61.190.120:10666

    
    See you there!

 24 
 on: December 11, 2015, 04:47:47 
Started by andwan0 - Last post by andwan0
I want to build Odamex with Visual Studio 2013. So I sync up with tag 0.7.0.

It converts the existing Visual Studio 2005 projects fine.

However during build it complains that it can't find certain files like:
dstrings.cpp m_fixed.cpp p_effects.cpp

I did a search and those files are no where to be found. I tried looking on SVN trunk but they've gone walkies??


 25 
 on: December 08, 2015, 18:17:11 
Started by nub_hat - Last post by Doomguy666
Damn I missed this one... haven't been around much at all (too much going on) but hopefully I can be active again soon. Might be able to get some time this coming Saturday.

 26 
 on: December 05, 2015, 07:06:15 
Started by nub_hat - Last post by nub_hat


This week we will be trying out a DM event in the evening.
We will be playing UDM3 by clan UD.
If you miss it we will be running another event again next saturday.


    Date: Saturday, December 5th, 2015
    Session Start: 22:00 CET (21:00 GMT)
    WAD's: udm3.wad
    Maps: 16 (MAP01-MAP16)
    Mode: 16-player Deathmatch
    Server: [DE] [Forgotten Warriors] 108.61.190.120:10008


    
    See you there!

 27 
 on: November 18, 2015, 09:52:26 
Started by Ant P. - Last post by Ant P.
I had to go poke holes in my own email server's spam defenses to get a lost password resend just now, because the reverse DNS on your end is invalid:
Code:
Nov 18 14:59:01 [postfix/smtpd] NOQUEUE: reject: HELO from mancubus.net[66.135.63.19]: 450 4.7.1 <p4393336.pubip.serverbeach.com>: Helo command rejected: Host not found; proto=SMTP helo=<p4393336.pubip.serverbeach.com>
Not everyone's got the ability to do that. Just saying.

 28 
 on: November 12, 2015, 15:16:18 
Started by NattalieGom - Last post by NattalieGom

yandex yandex yandex
yandex yandex yandex
yandex yandex yandex

 29 
 on: November 10, 2015, 23:24:25 
Started by squillward - Last post by squillward
Hello,

I recently got into online Doom. However, because Zandronum lacks many vanilla deathmatch servers, I decided to give Odamex a try.

Unfortunately, Running the game at my laptop's resolution (1440 by 900) destroys the framerate and the game starts to chug. It runs at 60 when set to much lower resolutions, but the current performance is still unacceptable for me. I can run Zandronum, and GZDoom at high framerates easily on both software and Open GL modes, but Odamex refuses to cooperate. I know the forums are pretty dead lately, but can anyone help me?

 30 
 on: October 21, 2015, 19:03:15 
Started by HeX9109 - Last post by HeX9109
I would love someone to bribe AlexMax into making odactf2

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