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September 02, 2015, 17:43:32
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 on: June 24, 2015, 07:30:02 
Started by Doomkid - Last post by HeX9109
The best thing you can do is simply get the word out to people that would be more interested in classic Doom with a friendly yet competitive community than Brutal Doom. And 99 out of 100 people want to play Brutal Doom.

The fact of the matter is is that unless you truly like Odamex more and don't mind working to get a game going, you probably wont bother and would rather settle for Zan or ZD. I definitely think people's first impression of Odamex is to load the servers and see nobody playing and assume the community is non existent. Unfortunately there is nothing we can do about this except try to keep more people in the servers. Easy right? Perhaps the biggest opportunity is to get cooperative working properly to a point where people can play it fluidly for hours and not get turned off by bugs enough to stick around in the server until someone joins. Of course this requires more coding help, which we also probably lack manpower on simply because Dr. Sean can't do it all and Manc and Russell are too busy most of the time.

Ralphis and I have been working overtime to build this community up since the late 2000s, and while I think we have come a long way, we still have less than 1% of the servers populated at any point throughout the day. Honestly the best thing you can do that I've seen throughout the years is to find a group of friends you like to play with and play. Hopefully more people join and you can befriend them. Then someone else joins one day and you can befriend them. Eventually you have a community going.

 on: June 17, 2015, 16:50:06 
Started by Doomkid - Last post by Doomkid
I love Odamex. Everything from it's incredible handling of ping to it's genuine OS feel attracts me to it and I'm very shocked the port isn't used by more people more often. I've been sitting here racking my brain on ways to draw more players in. I know Odamex is the main port of choice for OS competitive Dooming, like at that tournment a few years ago, but it sadly doesn't have the big "crowd" of the others, and that's a flat out shame - I'm tired of seering 0 players online and want to rectify it.

This port needs to get whored around to the Doom forums. When the next release comes out with a few bugfixes, I think it'd be a good idea to make a flashy post at Doomworld that really sells the port - A few really nice looking screenshots, some eye-catching version of the Oda logo, a big emphasis on all the supported gamemodes (if you implement survival, they will come!) and most importantly, selling that this port can handle OS and NS perfectly, and have a screenshot of a well known vanilla map next to a screenshots of a map with slops and effects and shit. People will get the idea and it will draw them in from both sides of the fence.

I'm just making this thread because I want to help out a port that I like using. I use all 3 online ports often, and simply put, when using Odamex, "ping is only a number".

I'm curious what you all think of this.

 on: June 15, 2015, 18:08:31 
Started by nub_hat - Last post by HeX9109
Feel free to join #odamex or #wdl if you wish to play in organized games. But be prepared to idle in the channel. Don't join for 5 minutes and say "hello" or nothing at all and expect somebody to react right away.

 on: June 14, 2015, 21:26:43 
Started by nub_hat - Last post by Boris
Okay, gives me time to get to know the ins and outs of the client.
Time and day are actually great for me, but I have always found a way to miss Nitro since I discovered this project. Until later, then!

 on: June 14, 2015, 14:04:17 
Started by nub_hat - Last post by nub_hat
There's no specific time deadline here. We just need to get you guys interested in playing. The last few nitro sessions did not have any players at all, there's no point to hosting an event if people would rather play in other servers at other times. If there is a specific time that you think will be a good time with activity don't be shy to post. Feel free to come with any positive or negative feedback as well as any ideas and suggestions that come to mind. We want to know what the community wants to see in future nitro events so we don't end up with empty servers that nobody wants to play in.

 on: June 14, 2015, 12:54:16 
Started by nub_hat - Last post by Boris
Till when?

 on: May 30, 2015, 16:51:04 
Started by nub_hat - Last post by nub_hat
Nitro will be taking a break for the time being. If you have ideas or suggestions for future nitro sessions feel free to post here.

 on: May 29, 2015, 13:07:53 
Started by Protox - Last post by Fatelord
I remember some good games with this project back when [X] was still alive in ST. Cool to see it still developed, nice job on the newer maps.

 on: May 24, 2015, 15:00:54 
Started by nub_hat - Last post by Protox
i missed this one :(
i aways wait for this begin but for some reason i dont remenber of that one

 on: May 23, 2015, 14:46:59 
Started by nub_hat - Last post by nub_hat

This week we will be playing Doom the Way iD Did. 27 old-school Deathmatch levels by Esselfortium, Hobomaster, Hellbent, ellmo, iori, Stewboy, Xaser, Captain Toenail, Use3D, st. alfonzo, Megalyth, Marcaek, Daimon, Icytux, Paul Corfiatis, Phobus, ProcessingControl and Chris Lutz.

    Date: Saturday, May 23rd, 2015
    Session Start: 20:00 EDT (0:00 GMT)
    WAD's: DTWID.wad
    Maps: 27 (E1M1-E3M9)
    Mode: 16-player Deathmatch

    See you there!

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