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July 24, 2016, 10:36:14
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 21 
 on: April 21, 2016, 20:47:50 
Started by MetalGuy213 - Last post by MetalGuy213
we have Much Players Today.

Remember then that NXW is with all ports around, enjoy.

also.. NXW is like becoming a Big Clan.

 22 
 on: April 20, 2016, 21:58:49 
Started by Heks - Last post by Heks
Neat! Is there anything you need from us to help you get started? The best thing to do is to get the latest version of the source code and start picking whatever bugs you think you can handle. Simply upload the diff patches.

 23 
 on: April 20, 2016, 20:51:59 
Started by Heks - Last post by magnimatic
As a longtime Doom fan and aspiring software engineer, I'm willing to take up the challenge.

 24 
 on: April 17, 2016, 14:19:37 
Started by MetalGuy213 - Last post by MetalGuy213
the "Wikipedia" Player Joins

 25 
 on: April 16, 2016, 17:48:56 
Started by MetalGuy213 - Last post by MetalGuy213

New Logo Produced.

Today.... On these days, while the 2015 then the NXW was founded with me along of other people with 2 Memorial Members.. i brought the clan back as a Multi-Port.

They're Competitive and Deveplovers, the Nonstop Xtreme warriors are constantly to be a Warrior respectivity.

IRC Channel on Zandronum and on QuakeNet: #NXW
IRC Channel on ZDaemon: #[NXW]

Leaders:
NoobKing/MetalGuy213/Shadow Zandro/MatiasFernaN /CryoMancer

Co-Leaders:
Formidable_/Project10
Francis
SweatGirl123
No Re-/\/ Dark Elite

Members:
Kika_Drum_Game
Neophyte

Multi-Port Members:
Finniokke
Asesino
X_JOSE_X
Fabian
El mono OSKR Ok
XxPOINTERxX
MuhamadGarra
Wikipedia
Skate Eduardo/#skate
xXPointBlankXX
Daniela
Rampage
Rexelis
Rene Casanova RC12
G7YLJ
Rexchan
Annonymous User #1
/L/
TimeToBuy2
Crsbone
leo el puro pro
MADHAV
F A N T A S T I C
Soldier
tm Asesino Tm


if you're interesed to join must go to the IRC on ZDaemon or in Zandronum IRC.

The Objective:the Nonstop Xtreme warriors arrived to be Revived and to stand back the old things and great stuff as well, to be needed to get the practice and to be the new Blood on their hands.

Clan Created: 17 of february 2016.

Zandronum in Game, the gamertag is required (if someone plays Zandronum too :P).
ZDaemon in Game, The Gamertag will be required or not.. the choose is on your mind
ODamex in Game, The gamertag will be required.

RULES TO JOIN THIS CLAN!:
1-you're so Competitive? prepare for some DMs and Duels around
2-You're a deveplover? show us the masterpiece that you have
3-No Insults or NSFW images on the IRC
4-Negative attitude users not awolled

Type of Clan: Both (Deveplovers and Competitive)
The Clan does CTF,DM,ZDW (Zandronum) and Duels around some or rarely times around.
Recruitment: Still Open

 26 
 on: April 16, 2016, 04:59:09 
Started by MinSnonna77 - Last post by MinSnonna77
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 27 
 on: April 09, 2016, 03:21:22 
Started by Heks - Last post by Aeyesx
I wish if there was some extra developers for zdaemon project aswell but fingers crossed to odamex aswell... I heard that Franchie Ch0wW was helping odamex but he got disapointed or something, not really sure

 28 
 on: April 03, 2016, 13:22:11 
Started by squillward - Last post by WhichOnesPink
Oh, and it also helps to turn off 32-bit color.

 29 
 on: April 02, 2016, 20:27:55 
Started by squillward - Last post by WhichOnesPink
Sorry, won't be able to completely help you out here. Not a developer, but my guess would be what Odamex is using at the moment. If I am correct, this is running on an older version of the ZDoom engine. The old versions have been known to have serious optimization problems running on modern Macs thanks to the backend it used, something that wasn't fixed until fairly recently. This is something I could see being addressed in an update to the port. So right now, until an update for Odamex is released (if ever), your best bet is to either run the game at a lower resolution or play ZDoom/GZDoom/Zandronum.

 30 
 on: March 04, 2016, 19:39:43 
Started by Doomkid - Last post by Doomkid
Alrighty people, I've compiled the first 'real' little beta of what we have so far!

http://www.geocities.ws/doomkid/1dmspace.zip

The current maplist is as follows:
MAP01 "Escape!"
The starter map, I still need to add some detail and polish here and there, but it's pretty much complete.

MAP02 "City of Tiny Lights"
Very early progress on another map, will likely (as in definitely) not remain in slot 02.

MAP03 "Outdated Outpost"
Obake's map submission. Great map for early in the pack, plays well and I dig it. There's two little HOMs in software mode but it's very minor stuff.

MAP04 "Brain Damage"
MrEnchanter's submission. Like Obake's, has a few little HOMs and texture oddities in software mode/Odamex, but It's a damn good map that aside. Great 'lunar surface base in a valley' feel here!

MAP05 "Command Station Zulu"
Nevander's submission. Good lord this map is beautiful. I think I found a tiny HOM or two but once more, the issues are tiny and far between. I think this one will need to go a bit later in the pack, it's very grand.

MAP06 "Wheel in the Sky"
Empyre's submission. Whatever the final map rotation is, I want this one right in the middle - It has a fantastic "Hub of all the space stations" feel to it. Can be beaten in only a few minutes, which is fantastic - Not every map needs to be long.

MAP07 "Toxicity Station"
Bootleg Guy's submission. I really like this map, matches up perfectly with my mapping style, if you don't mind my saying. Fits the theme well, fun to play - Great stuff.

MAP08 "Space Madness"
Very early submission from everennui. There isn't much here yet, though I really like the little computer room in the central area. It's fitting the theme well and I hope to see more progress. There are several HOMs here, but like all of them, should only be a quick fix.


I'll be adding further submissions in the correct order according to the OP, then further along we can decide on a rotation. At the moment, the focus is getting more submissions / polishing what we have so far. All the screenshots I've seen of not-yet-submitted maps are looking very promising as well.

More to come, and keep up the fantastic work, as always!

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