Latest version: 0.4.3

Windows 9x/2000/XP/Vista Package

Note: The launcher will not work on Windows 95

Mac OSX X86/PPC Package (r1245)

*Version 0.4.3 r1245*
Requires OS X version 10.4 or higher.

Universal Source Package

C++ source code for the current stable release of all components. If you want bleeding edge, we suggest you check out a working copy of the svn repository.

Changelog

1286 - Russellrice
2009-06-26
- Print mid-screen "keycard required" messages to clients
1285 - Russellrice
2009-06-26
Refix sector syncing that was broken in
1284 - Nes
2009-06-19
Don't try to put CTF-related items in the item respawn queue. (Potential
1283 - Russellrice
2009-06-19
- Rename sv_solidplayers to sv_unblockplayers and reverse logic (disabled by default)
1282 - Russellrice
2009-06-18
- Create a cvar (sv_solidplayers), when disabled it will allow players to walk through oth...
Doomseeker 0.2a; now with Odamex support
The new cross-platform server browser, Doomseeker, has just been released with support for the current version of Odamex.

Doomseeker boasts some of the fastest speeds seen on server browsers yet. Other useful features of the browser are a search filter for servers, buddy lists, and plugin support for other multiplayer engines. Doomseeker also utilizes Wadseeker, a quick, GetWAD alternative.

Doomseeker appears to be a nice alternative to those who do not prefer the native Odamex launcher or IDE. To download Doomseeker, visit their download page to select your platform.
Apple OS X package available once again!
After an eighteen month wait, Odamex has an official Mac OS X package once again! The package works on both x86 and PPC systems and has been confirmed to work with OS X 10.4 and higher.

This has been one of the most frequently received requests from our players. Many thanks go to Hyper_Eye who took the time to prepare and package Odamex for our loyal (and patient) Mac users.

To grab the package, click the Apple at the top of our home page.
Bug Tracker Is Back
Just wanted to let everyone know the bug tracker is back up.  I may upgrade to bugzilla 3.2 but I'm also thinking of changing over to mantis or some other php-based thing with a migration path from bugzilla.  We'll see. 
Odamex 0.4.3, Last of the 0.4?
** This is a required update **

The fourth and likely final release of the 0.4 series, 0.4.3 offers many tweaks and fixes which offer both a more solid experience for the player and more options for the server administrator.

Perhaps the most sought after of fixes in recent months, client/server sector desync problems have been greatly improved upon. The occasional desync still may exist due to a dropped packet, but they now occur with a much smaller frequency.

Client changes include fixes and improvements to video related settings. A windowed client can now be scaled to the next supported resolution by just dragging the window, while video mode testing has been restored in the options menu. In addition, player color selection now allows for a wider range of colors to be selected with the slider.

Some new sound features have been introduced to the project as well. A new client cvar, co_level8soundfeature, now allows clients to toggle the map08 full volume behavior. This only affects Doom 2 map08 and is totally optional. snd_samplerate now allows clients to change the sound sample output rate.

For server administrators, the +map and -warp command line parameters now work on server boot and will override the first map in a maplist. sv_itemrespawntime cvar allows servers to modify the amount of time (in seconds) for items to respawn. A bug which retained keys players picked up in the previous map in coop mode has always been corrected.

The launcher issue with reporting team deathmatch servers has been fixed and directory browsing has been made more user friendly.

The Odamex team would like to once again issue a plea for an individual who is capable of creating a universal (x86/ppc) package for Mac OSX. Our current official package is almost over a year and a half old and a properly built package is in great demand. If you believe you can help us, please visit us on irc.oftc.net #odamex or contact us through our forums.

So where do we go from here? The Odamex team is now working towards a 0.5 release which would implement a new protocol as we move towards improving our netcode even further. Other changes such as a complete rewrite of Capture the Flag mode are also currently being discussed. Keep alert for new updates as we plan to fill in our userbase with new information more frequently.