HELP TEST AND CONTRIBUTE TO ODAMEX!Odamex, the Free and Open Source multiplayer Doom engine, has been unleashed in the public and now, you can be a part of the action! We realize that the best results come from the people, so if you'd like to contribute to Odamex, you can do so in a variety of ways. You can contribute to the wiki, test and post bugs or contribute patches and help develop Odamex itself! We recommend finding out how to access the Odamex Subversion Repository and learning how to build the source. The current version is 0.3. |
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Version 0.3 Windows 9x/2000/XP Starter PackageThis package contains pre-built binaries for 32-bit Windows operating systems. Note: The launcher will most likely not work on Windows 95 |
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Version 0.3 (Client r476) Mac OSX PPC/X86 Starter PackageThis is a universal Mac OSX PPC/X86 package of Odamex version 0.3 (client revision 476). It is slightly newer than the windows release, but it should be able to connnect to existing servers without a problem. |
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Version 0.3 Complete Universal Source PackageThis package contains the universal source code for the current stable release of all the software components. If you would like the bleeding edge, we suggest you check out a working copy of the svn repository. This code base has been tested and will build on the following platforms: BSD (Net & Free), Linux (32 & 64 bit), OSX (PPC & x86), Windows (32 & 64 bit, 98 and higher) and Solaris 10. |
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Bans and Exceptions
Revision 634 brought some extra functionality for Odamex server operators: a working ban list and exception list. As of this revision, though, it will not write the ban and exception lists to any file, meaning that you'd have to either input them all yourself or use the "+exec" function and write the banlist separately into a file.
The new commands for servers are: - "addban (ip) (reason)" - Adds to ban list. - "delban (ip)" - Deletes from ban list. - "banlist" - Displays the ban list. - "clearbans" - Deletes all from the ban list. - "addexception (ip) (reason)" - Adds to exception list. - "delexception (ip)" - Deletes from exception list. - "exceptionlist" - Displays the exception list. - "clearexceptions" - Deletes all from the exception list. - "kickban (client id found using the "who" command) (reason)" - Enhanced version of the "kick" command, adding an "addban" to the end of it. (added r642) Some information about bans and exceptions: - Adding a person to the ban list will not disconnect them immediately. Use the "kick (client id found using the "who" command) (reason)" command to kick them. Otherwise, as of revision 642, use the "kickban" command. - The "(reason)" part is entirely optional. If you choose not to give a reason, it will be "none given". - Wildcards can be used in the add and delete commands (though using them in the delete commands will not wildcard-delete all entries (for example, putting 127.*.*.* will not delete 127.0.0.1)). - The exception list is essentially a whitelist. The exception list overrides the ban list. (Perfect for those caught in wildcard bans) - You can choose not to put in the entire IP, the last given part will be repeated. (example: "addban 0" will add an entry for 0.0.0.0) This can be combined with the wildcard and exception list to make a "whitelist-required" server. And most importantly, we (the Odamex staff) will not produce or require a "global ban/exception list" for all servers in our master list. All bans and exceptions are completely at the server level. (Though, servers can cooperate with each other and make their own "global ban/exception list". We are not responsible for this list.) Comments: 6
CTF Points System
While Toke created CTF elements in Odamex, he also started developing a points system, which would strengthen the link between teamwork (flags before frags) and individual score.
Currently the system works like this: You get no points for frags, deaths, betrayals or suicides. You get 1 point for connecting. (I don't think this is supposed to happen) You get 3 points for a flag grab. You get 5 points for a flag return. You get 25 points for a flag capture. This system is a good start, but it needs to be refined. Personally, I'd like to see points and frags/betrayals/suicides linked. Manc would like to see a penalty for flag drops (so that people don't boost score by suiciding+flag grabs). We would like to hear what you think! Post a comment. Now. EDIT: The points system has been improved in a recent update (revision 618): - You no longer get 1 point for connecting. (You need to earn the points now!) - You gain 1 point for frags. - You lose 1 point for betrayals. - You do not lose any points for suicides, but it is still -1 in your frag count. - You gain 1 point for taking a flag, whether it's the enemy flag or your dropped team flag. (when ctf_manualreturn is enabled) - You gain 2 bonus points for grabbing the enemy flag while it's on the pedestal. (The initial grab) - You gain 2 bonus points for killing a flag carrier. - You gain 2 points for returning the team flag, whether it's running over your dropped flag (when ctf_manualreturn is disabled) or putting your flag back on its pedestal. (when ctf_manualreturn is enabled) - You gain 10 points for capturing the flag. This is not a permanent solution, but it's good for now. The road to complete spectation.
The latest SVN revision brought a big change in Odamex: Spectator mode. Of course, spectator mode isn't a new thing in multiplayer Doom ports. But for Odamex, this is a great step closer to being the ultimate open-source cross-platform multiplayer Doom port of your dreams.
Of course it doesn't work right yet. There are still a few tweaks and nuances that are being worked out. (more about it here) Like Manc's previous news post, this revision (567) is a crucial update for those running development versions of Odamex. Few key pointers with the spectator: - Clients can use the "spectate" and "join" commands to... well... spectate and join. Pressing the use key while spectating also let's you join. - Servers have two new cvars, "globalspectatorchat" and "maxactiveplayers". When globalspectatorchat is disabled, spectators can only chat with each other. Perfect for those tournament matches. Maxplayers now counts for both spectators and players. Maxactiveplayers only counts players in-game. (Example: "maxplayers 16" and "maxactiveplayers 8" can trigger 8-man ffa with a total of 8 leftover spectators) Complete spectator support will be available in v0.4, whenever that's done. Also keep in mind that THIS WILL NOT WORK WITH 0.3! Odamex Magfest VI Pics and CTF video
Here it is, better late than never, the official pictures and video from the Odamex Magfest event.
While they didn't enter the tournament officially, our team had a bonus match and won 5 - 0 against the winning team, not bad eh? And here they are, The pics and The video. ![]() Thanks to RottKing for taking these pics and the rest of the team for setting it up, great work guys! |
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NETWORK
Master Stats
| Master 1 | Offline |
| Master 2 | Online |
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BUG REPORT
Latest Open Bugs
This feature will return soon, see the latest list of open bugs for more details.
