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Topic: Odamex 0.6 Preview #5 - We Don't Need Roads  (Read 4181 times)

Offline Ralphis

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Odamex 0.6 Preview #5 - We Don't Need Roads
« on: April 02, 2012, 19:40:23 »
The fifth Odamex 0.6 preview, "We Don't Need Roads", shows off some of the functions and features of the new net demo system.


Make sure to leave comments, feedback, and check back next Monday for the last Odamex 0.6 preview!
« Last Edit: April 03, 2012, 00:13:40 by Ralphis »

Offline 40oz

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Re: Odamex 0.6 Preview #5 - We Don't Need Roads
« Reply #1 on: April 03, 2012, 02:42:46 »
whoa whoa whoa, where is the original demo format going? Odamex isn't losing compatibility with that is it?

Offline Ralphis

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Re: Odamex 0.6 Preview #5 - We Don't Need Roads
« Reply #2 on: April 03, 2012, 09:02:07 »
No, these are net demos. You can still playback original demo format in single player.

Offline Dr. Sean

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Re: Odamex 0.6 Preview #5 - We Don't Need Roads
« Reply #3 on: April 03, 2012, 13:58:14 »
whoa whoa whoa, where is the original demo format going? Odamex isn't losing compatibility with that is it?

Vanilla Doom demos are definitely in tact.  In fact, every time we commit a chunk of code to our source repository, an automated test is run using dozens of vanilla demos to ensure we did not break compatibility with vanilla Doom.
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Offline Decay

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Re: Odamex 0.6 Preview #5 - We Don't Need Roads
« Reply #4 on: April 03, 2012, 14:14:52 »
This demo support is fantastic. 0.6 looking amazing, can't for it to be the official release!
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