Odamex Repository Changelog

The current repository revision: 1579
The last change was made by Mike on 2010-03-12 -0600 (Fri, 12th Mar 2010)

Comment:

Merge changes from trunk

Rev. Date Author Comment
1579 2010-03-12 Mike Merge changes from trunk
1578 2010-03-02 Mike Keep the menu grabbed in the intermission screen (unless it's during demo playback).
Added cvar hud_transparency, affects transparency of fullscreen hud items.
8 bit patch drawers no longer always 50%, controlled by cvar hud_transparency.
1577 2010-02-28 Mike CleanXfac now always equals CleanYfac. This prevents things like the menu and other text from being stretched in widescreen resolutions.
Bring back key repeating. It doesn't seem to affect the mouse on windows xp anymore from my testing.
1576 2010-02-27 Hypereye - Unmount all Xbox partitions on exit.
- When an axis motion event is received check the correct event structure (jaxis as opposed to jbutton) to determine which joystick triggered the event.
1575 2010-02-27 Mike Add doom -record command line parameter.
1574 2010-02-27 Hypereye Implement custom exit() function for Xbox that allows a clean exit and returns to the dashboard.
1573 2010-02-24 Mike Move check for response file up sooner in D_DoomMain, it should be the first thing to process so all command line parameters and console commands will be available to be processed. Fixes bug 483.
1572 2010-02-24 Mike Return of the -playdemo command (with a bit of a hack to support +playdemo). +playdemo won't work otherwise because it attempts to play the demo then initialize the first level as normal (which kills the demo state).
1571 2010-02-23 Hypereye Merge from trunk
1570 2010-02-23 Hypereye Fix VC9 "Release" build profile.
1569 2010-02-23 Hypereye Add "bricktext" menu item type and use it for the group headers in the "Customize Controls" menu.
1568 2010-02-22 Mike Bring menu scrolling from odaraven to trunk. This requires an odamex.wad update.
Removed the gold sprites from the wad (and a couple of additional unused defs) since we're updating the wad anyway.
Add more items to the controls menu.
1567 2010-02-22 Mike Remove Gold team from the code, third pass (woops server!).
1566 2010-02-22 Mike Remove Gold team from the code, second pass (fix deh loading).
1565 2010-02-22 Russellrice - Fix textscreen msvc virtual target
1564 2010-02-21 Hypereye - When setting analog axes, if an activated axis is already assigned to a function swap the assigned axes functions to avoid conflict.
- Make a slight change to the text of the "Activate Joystick" items.
1563 2010-02-21 Hypereye Work around SDLx bug temporarily. Resolves joystick crashiness on Xbox.
- On Xbox do not actually close joysticks as doing so frees crucial data in SDLx so that opening a joystick after closing it will trigger a crash.
- Check that a joystick event belongs to the "active" joystick before processing. This ensures that events aren't being processed from joysticks that are supposed to be closed.
- Unrelated to the crash, do not open a joystick device when "use_joystick" is false.
- Also unrelated, add "Pipe" ('|') to the xbox_TranslateSdlKbdEvent() function.
1562 2010-02-21 Hypereye - Eliminate non-portable snprintf(). Fixes Win32 MSVC build.
- Remove some debug leftovers
1561 2010-02-21 Hypereye Increase the "dead zone" size.
1560 2010-02-21 Hypereye Implement Initial Joystick Support
1559 2010-02-20 Mike Remove Gold team from the code, first pass (does not include sprite removal).
1558 2010-02-20 Mike Do a little spectator cleanup, line things up a bit on client and server.
Added the FLY flag to flags2 to make spectators fly but it does not appear to be turning it on.
1557 2010-02-20 Denis spectators shouldn't use switches - alternative fix (fix bug 569, see r1403 and r1402)
1556 2010-02-20 Mike Using +recordvanilla on the command line now warps to the specified level right away, part of bug 555.
1555 2010-02-19 Mike Take out some files that were never added and won't be added.