Difference between revisions of "Odamex"
From OdaWiki
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(→Odamex and Enhanced Doom: Just compiled odasrv on my debian ppc this afternoon \o/) |
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* System Independence, meaning it can run on: | * System Independence, meaning it can run on: | ||
** Windows 95, 98, ME(?), NT(?), 2K, XP | ** Windows 95, 98, ME(?), NT(?), 2K, XP | ||
− | ** Linux | + | ** Linux (x86, ppc) |
** MacOSX | ** MacOSX | ||
** FreeBSD | ** FreeBSD |
Revision as of 19:21, 5 January 2007
Odamex is a free and open source port for the classic first-person-shooter Doom. Odamex's goal is to emulate the feel of and retain many aspects of the original Doom executables while offering a broader expanse of security features, personal configuration, gameplay options, and editing features. Odamex can run on a wide range of operating systems and hardware, so players should be able to play on almost any platform!
Contents
[hide]Features
Odamex and Standard Doom
These are the features that what makes Odamex the multiplayer Doom port that is the closest to the original Doom:
- Out-of-the-box Standard Doom key bindings and settings for client and server
- Doom2.exe gamplay-related nuances have been reimplemented as standard
- Nuanced mouse code that replicates the precise feel of using the mouse in doom2.exe
- Demo recording and playback support with support for both Doom LMP demos and a new, Odamex-specific demo format (LMP compatibility with doom2.exe is provided)
- Fully functional Deathmatch and Cooperative game modes
Odamex and Enhanced Doom
New additions Odamex brings to the Doom battleground:
- Client and Server environment with in-game joining
- Support for up to 255 players
- New Team Deathmatch and Capture the Flag game modes
- Automatic downloading and verification of WAD files from the server
- On-the-fly WAD loading with map cycle support, now you can have multiple WAD files on the same server
- RCON (Remote Console) Support
- Cheating and exploitation redundancy, no longer do you have to put up with cheaters!
- Additional higher-resolution video modes. In addition, a possible "accelerated" renderer is in the works, using OpenGL to deliver an experience identical to the original software renderer.
- System Independence, meaning it can run on:
- Windows 95, 98, ME(?), NT(?), 2K, XP
- Linux (x86, ppc)
- MacOSX
- FreeBSD
- Sun Solaris
- Possibly more...if it can run SDL it might run Odamex!
- Game launcher includes most standard features found in other launchers, plus more:
- Multilingual interface (future addition)
- Sorting capabilities.
- Filtering capabilities (future addition)
- C++ oriented design with fully cross-platform capabilities, utilizing the wxWidgets API.
Odamex and map authoring
Whats in it for map authors?
- Inbuilt DEHACKED (*.deh) patch support (can also be externally applied via command line).
- BOOM map format support.
- ODAMEX supports multiple music formats, for example:
- WAVE/RIFF
- AIFF
- VOC
- MOD XM S3M 669 IT MED and more (using included mikmod)
- MIDI (using timidity or native midi hardware)
- OggVorbis (requiring ogg/vorbis libraries on system)
- MP3 (requiring SMPEG library on system)
- Basically any music format that SDL_mixer supports!
Odamex and developers
Developers also benefit from Odamex:
- Full source code available, based on the GNU GPLv2 license.
- Source code compiles on multiple hardware/software combinations including native 64-bit
- Project and workspace files for the IDE Code::Blocks, Microsoft Visual C++ 6.0 as well as standard makefiles for general compilation.
- Compiles with GCC as well as Microsoft Visual C++ 6.0
Questions
Got a few questions? Take a look at the FAQ
Games
All of the following games are supported: