Odamex is a free and open source port for the classic first-person-shooter Doom. Odamex's goal is to emulate the feel of and retain many aspects of the original Doom executables while offering a broader expanse of security features, personal configuration, gameplay options, and editing features. Odamex can run on a wide range of operating systems and hardware, so players should be able to play on almost any platform!
Contents
[hide]Features
These are the features that what makes Odamex the multiplayer Doom port that is the closest to the original Doom:
- Out-of-the-box Standard Doom keybindings and settings for client and server
- Demo support (Possible original Doom demo support, also Odamex format)
- Fully functional game modes:
- Deathmatch
- Cooperative
New additions Odamex brings to the Doom battleground!
- Client and Server environment with in-game joining.
- Support for up to 255 players.
- Two additional game modes:
- Team Deathmatch
- Capture the Flag
- Auto WAD downloading from server and file checking (Now you know you have the right PWAD!)
- Server ingame WAD loading, can load IWAD/PWAD files so you don't have to stop your server!
- RCON (Remote Console) Support.
- Cheating and exploitation redundancy, no longer do you have to put up with cheaters!
- Additional higher-resolution video modes. (With possible OpenGL version that keeps Doom's graphics the way they are, but boosting performance for larger resolutions!)
- Cross-platform launcher written using wxWidgets.
- System Independence, meaning it can run on:
- Windows 95, 98, ME(?), NT(?), 2K, XP
- Linux
- MacOSX
- FreeBSD
- Sun Solaris
- possibly more!
Whats in it for map authors
- Inbuilt DEHACKED (*.deh) patch support (can also be externally applied via command line).
- BOOM map format support.
- ODAMEX supports multiple music formats, for example:
- WAVE/RIFF
- AIFF
- VOC
- MOD XM S3M 669 IT MED and more (using included mikmod)
- MIDI (using timidity or native midi hardware)
- OggVorbis (requiring ogg/vorbis libraries on system)
- MP3 (requiring SMPEG library on system)
- Basically any music format that SDL_mixer supports!
Developers also benefit from Odamex itself!
- Full, 100% source code available, based on the GNU GPLv2 license.
- Source code compiles on multiple hardware/software combinations including native 64-bit
- Project and workspace files for the IDE Code::Blocks, Microsoft Visual C++ 6.0 aswell as standard makefiles for general compilation.
- Compiles with GCC aswell as Microsoft Visual C++ 6.0
Questions
Got a few questions? Take a look at the FAQ
Games
All of the following games are supported: