Unlike the original Doom games where the only way to exit or end a stage was to press the exit switch, Odamex server operators can utilize more modern methods of ending games if they choose. All of these variables are useful when creating a Map List.
Usage: sv_fraglimit (#)
Ends a game when the specified number of frags is reached. If set to 0, no fraglimit is enforced.
Usage: sv_timelimit (#)
Ends a game after the server has been on a map after a specified period of time. Time is measured in minutes. If set to 0, no timelimit is enforced.
Usage: sv_scorelimit (#)
Typically used for Capture the Flag and Team Deathmatch. Ends a game when the specified score is reached.
In Capture the Flag mode, the score is calculated by flags captured. In Team Deathmatch, the score is calculated by a team's combined frags.
If set to 0, no scorelimit is enforced.
Other Useful Map Related Commands/CVARs
Usage: sv_allowexit (0-1)
Usage: sv_fragexitswitch (0-1)
If enabled, this cvar will automatically kill any player who tries to use the exit switch during a game. Some modern wads have been designed with this type of behavior in mind.
Usage: sv_intermissionlimit (#)
Server controlled intermission timer. Time is measured in seconds. The variable defaults to 10 seconds and does not display in coop.