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Topic: Odamex editing features (Read 5997 times)
AlysiumX
Posts: 2
Odamex editing features
«
on:
March 21, 2012, 16:01:43 »
I see in the wiki section that Odamex is designed to support boom features. I seen somewhere else that Odamex is starting to support zdoom features.
Is there some where I can find the current feature list that exist in the current version of Odamex?
I also went to the wiki and it says to use the boom configuration file for CTF, but the link is dead, is there somewhere else on the site that links to this?
Thanks
«
Last Edit: March 21, 2012, 16:03:08 by AlysiumX
»
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Zakken
Posts: 19
Re: Odamex editing features
«
Reply #1 on:
March 21, 2012, 17:43:17 »
Here is the list of features that Odamex supports.
http://mxu.phenomer.net/forums/viewtopic.php?f=43&t=254
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AlysiumX
Posts: 2
Re: Odamex editing features
«
Reply #2 on:
March 21, 2012, 18:38:31 »
Thanks. What about acs? I doubt any sort of decorate is there but it does bring me to the question of what odamex is aiming for. At first it seemed this was going to be mostly a "classic" type engine. So I was sort of suprised to begin seeing zdoom implementation.
What is odamex ultimately striving to support?
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Hekksy
Doomin' since '96
Administrator
Posts: 153
Re: Odamex editing features
«
Reply #3 on:
March 21, 2012, 22:44:09 »
For now,
some
ZDoom 1.23 in order to be compatible with the more important multiplayer Doom mods. Beyond that, Odamex will probably be going its own way with editing features. Of course, nothing is set in stone.
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