Message Boards

Topic: Odamex 0.6 Preview #6 - April 2012  (Read 11888 times)

Offline Ralphis

  • Administrator
  • Posts: 111
    • View Profile
Odamex 0.6 Preview #6 - April 2012
« on: April 09, 2012, 11:19:42 »
The sixth and final Odamex 0.6 preview.


Let us know what you think about Odamex 0.6! Sign up for the forums and leave comments on this post, subscribe to Odamex on Youtube, circle and +1 Odamex on Google+, join and like the Odamex Facebook group, and get ready for Odamex 0.6 - coming to a computer near you very soon!
« Last Edit: September 11, 2024, 02:40:04 by Hekksy »

Offline capodecima

  • Posts: 122
  • Brodamex Player
    • View Profile
Re: Odamex 0.6 Preview #6 - April 2012
« Reply #1 on: April 09, 2012, 12:25:29 »
best movie on youtube :]

Offline Decay

  • Posts: 67
  • Industrial
    • View Profile
    • Mechanix Union
Re: Odamex 0.6 Preview #6 - April 2012
« Reply #2 on: April 09, 2012, 15:26:17 »
Oh shit son!
Quote from: Capodecima
reckless left for AX (burn in hell asshole)
MXU - Mechanix Union: A multi-port development team
#MXU on quakenet for mapping tips, projects, and more, or visit our site http://mxu.the-powerhouse.net/forums/
Velocity - http://www.doomworld.com/idgames/?id=16744

brian_ch

  • Nobody
Re: Odamex 0.6 Preview #6 - April 2012
« Reply #3 on: April 09, 2012, 20:27:21 »
Simply epic. :-)

These maps looks very good. It's funny but just now I realize that vanilla doom don't have slopes.

Ant P.

  • Nobody
Re: Odamex 0.6 Preview #6 - April 2012
« Reply #4 on: April 14, 2012, 22:55:24 »
The only way this could get any better is if you added skyboxes. Then I could finally remake the one awful CTF map I did 6-7 years ago.