Message Boards

Topic: Chaindude's Odamex announcer  (Read 13364 times)

Offline Zakken

  • Posts: 19
    • View Profile
Chaindude's Odamex announcer
« on: July 05, 2012, 20:09:23 »
Also known as ovox1a.wad, this is the announcer that's been used a lot since Odamex 0.5.6. I took the liberty to convert it to the new announcer standards implemented in 0.6.1, in case any server hosts feel like using it still. :)

Download here --> http://www.mediafire.com/?d1r1bnzyd27dd3x

PS: Just make sure to set Game SFX to OFF in the sound options, so the announcer plays as intended.

Offline Pseudoscientist

  • Posts: 43
  • Peanut gallery
    • View Profile
Re: Chaindude's Odamex announcer
« Reply #1 on: July 06, 2012, 10:05:33 »
PS: Just make sure to set Game SFX to OFF in the sound options, so the announcer plays as intended.
o_O you're kidding, right? how can you play well w/o sound? What happens if you don't switch off sound, BTW?
Sorry Guest, you are banned from using this forum!

Offline Zakken

  • Posts: 19
    • View Profile
Re: Chaindude's Odamex announcer
« Reply #2 on: July 06, 2012, 10:38:03 »
Game SFX are just the sound effects that are played along with the announcer when any CTF events happen (flag taken/dropped/returned, team scores), I believe. It doesn't refer to all of the in-game sounds. :P

This announcer already has sound effects by its own, so leaving Game SFX on would be kind of silly.

Offline Dr. Sean

  • Developer
  • Posts: 69
  • G'd up from tha feet up
    • View Profile
    • Odamex - Helping middle-aged men relive their teen years
Re: Chaindude's Odamex announcer
« Reply #3 on: July 06, 2012, 11:37:11 »
Soul: you can make it easier by replacing the ctf sfx with a short silent sound file, which would effectively silence the odamex.wad ctf sfx.
Odamex Development Team Member