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Topic: Ammo bug with deh loaded (screenshot)  (Read 6131 times)

Offline pritch

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Ammo bug with deh loaded (screenshot)
« on: January 14, 2013, 12:10:33 »


This bug occured in coop play with a deh installed to modify ammo capacities, per item ammo etc. for use on tough mapsets with multiple players. I made it ages ago for 1.22

It also changes some monster attributes and text for balance and pwad play.

When spawning into the new map with odamex 0.6.2, if you carry ammo counts over from the previous map that I am guessing are above Doom's usual maxammo levels, the first time you use that weapon it breaks and the ammo becomes a negative amount, as displayed above. The weapon will fire once then deselects in favour of the next most powerful weapon.

DEH file is attached as a txt.