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Topic: Freedoom crashes at MAP30.  (Read 7836 times)

Offline Danfun64

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Freedoom crashes at MAP30.
« on: April 05, 2013, 11:49:02 »
After I get the first key and enter the room with the rocket ammo, the game crashes. I don't know why this occurs. Is this a known bug? What should I do?

Offline Pseudoscientist

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Re: Freedoom crashes at MAP30.
« Reply #1 on: April 06, 2013, 06:15:28 »
Crash with Freedoom 0.8 beta 1 when you see a baron is a known bug. You can download development version here: http://www.grandpachuck.org/files/odamex/builds/odamex_nightly_2013-03-04_r33709.zip
but I'm not sure if you can play online with it on 0.6.2 servers.
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Offline Dr. Sean

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Re: Freedoom crashes at MAP30.
« Reply #2 on: April 07, 2013, 17:37:18 »
This bug was due to an integer overflow when calculating the length of a sound-effect. It was fixed a month ago and will be fixed in our next release.
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Offline Danfun64

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Re: Freedoom crashes at MAP30.
« Reply #3 on: April 09, 2013, 12:24:14 »
which is expected to be...?

I don't like using nightly builds of multiplayer games because of obvious incompatibility.

Also, how long has this problem existed?
« Last Edit: April 09, 2013, 12:26:41 by Danfun64 »