I never thought I would create a duel map worth anything. Now...I finally think I have. Or at least I've given it a boy scout try.
Thought up in a day and tweaked with the help of many skilled duelers. Designed for OS settings.
There are several tricks to this map:
- The lift on the bottom half of the map is very generous. You can use-activate it from a reasonable distance away, and can even use-activate it turned 180 degrees from the lift.
- The BFG lift can be lowered by shooting a switch.
- The Green Armor is stacked. You can get it again and again.
- Two of the three pillars leading to the GA teleporter are shoot-to-lower.
- There is a very purposeful placement of a west-facing silent spawn in the hallways.
Skill levels are implemented
- 4-5: The original item layout, designed for OS duel.
- 1-2: A layout that is a little more item-respawn friendly. Nixes some of the health and changes the stack of GA to a single.
- 3: FFA-friendly. Single GA and the BFG is replaced with a plasmagun.
This map is finished.
Eyedea:
eyedea.wadFinal Release: Moved the bfg-lift trigger line forward a tiny bit so you don't jump over the BFG by accident. Also prettied up the intermission screen a bit.
Beta K: Moved the teleporter-exit spawn into the middle clearing. Also adjusted the "silent" hallway spawn to spawn on top of the SG (doom2.exe has no weapon pickup noises), and did a few cosmetic tweaks.
Beta J: Added a couple of extra use lines to the south lift just in case you get stuck in there while it's down. Also added an intermission pic, intermission music, and a subtle UD shout-out.
Beta I: Switched initial spawns to be at the two SSG spawns, for balance. Also made the way the GA stack disappears look nicer.
Beta H: Fixes a couple of disappearing-rocket bugs using Vanilla weapon impacts. Also implemented skill levels.
Beta G: First widely-published release.
Currently hosted on FUNCRUSHER Duel Rotation: 50.116.50.115:10606
THANKS TO everyone who has playtested the map so far.
SPECIAL SHOUT OUTS TO those who offered solid, actionable feedback that directly resulted in improvements to the map. Those include dew, Stall, Xen, Combinebobnt and Catastrophe.