Message Boards

Topic: Netcode White Papers / Videos  (Read 31549 times)

Offline Dr. Sean

  • Developer
  • Posts: 69
  • G'd up from tha feet up
    • View Profile
    • Odamex - Helping middle-aged men relive their teen years
Netcode White Papers / Videos
« on: September 17, 2013, 17:55:40 »
As players often wonder how Client/Server games work "under the hood", I'm creating a small thread that lists some important white papers in the field of client/server game programming.

This paper describes the architecture of the TRIBES engine and subsequent TNL library.
http://www.pingz.com/wordpress/wp-content/uploads/2009/11/tribes_networking_model.pdf
Video and slides for similar information: http://coderhump.com/austin08/

This paper describes Doom 3's architecture, which is an advancement over Quake 3 Arena.
http://mrelusive.com/publications/papers/The-DOOM-III-Network-Architecture.pdf

This paper describes the CounterStrike architecture and the specifically client prediction of position and latency compensation for weapons.
http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf

This video describes Halo's architecture, which is based heavily on the TRIBES architecture.
http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking



Odamex Development Team Member

Offline capodecima

  • Posts: 122
  • Brodamex Player
    • View Profile
Re: Netcode White Papers / Videos
« Reply #1 on: September 18, 2013, 18:15:52 »
Some good material for long stoned winter nights. Thank you for it.

Offline Nautilus

  • Posts: 22
  • Crezzy
    • View Profile
Re: Netcode White Papers / Videos
« Reply #2 on: November 18, 2013, 00:36:53 »
This is sweet. Thanks, doc.
This is the nuclear shakedown.