Message Boards

Topic: Dsdoom3  (Read 18167 times)

Offline (sniper) 109

  • Posts: 12
    • View Profile
Dsdoom3
« on: April 16, 2010, 19:16:07 »


This was started nearly two years ago, and now I'm finally resuming it!
So what's it all about? It's a total conversion for doom2 that utilizes all of prboom's wonderful features. I've completed all the assets (sprites, sounds and dehacked), I've selected a texture set and now I'm ready to start mapping, I've finished map01, and 02. Now before anyone jumps to any conclusions, this is not a remake of doom3 by any stretch of the imagination. I've came up with my own plot and I'm following it strictly. Where does this take place? I'm not sure yet, either Phobos or mars. What kind of maps can you expect from this wad? Plenty of unique, fun and addictive maps, though the first 11 maps will all follow the same basic theme, map12 is where the wad really takes a turn, by map12 you'll be in the underground environmental labs, these labs simulate various outdoor environments (so you'll be playing in swamps, snow levels, underwater levels and all that stuff). Weapons wise you'll have the good ol' doom3 weapon set, but each weapon serves a different purpose. The chaingun is tailored for close combat it fires 4rounds per 2 shots giving it a devastating punch (if you're close enough)and is perfect for waves of tough monsters , the machine gun however, is a highly accurate weapon designed for long distance enemies or taking out one enemy at a time. The rest of the weapons are similar to the original doom weapons ( I think you'll know how to use them ;) )






















































[size=18]Maps[/size]

[size=9]Map01 - Map11 Completed 05/03/10[/size]

Map01 - Armory - 100%
Map02 - Nuclear Plant - 100%
Map03 - Nuclear refinery - 100%
Map04 - Maintenance depot - 100%
Map05 - Nukage Regulation - 100%
Map06 - Vegitation testing - 100%
Map07 - Eco Containment - 100%
Map08 - Recycling Depot - 100%
Map09 - Industrial Zone - 100%
Map10 - Nukage control - 100%
Map11 - Lock Down Anomaly - 100%


[size=9]Map12 - Map20 Completed 07/04/11[/size]

Map12 - ENV-SEC 1 - Sub-Zero Containment - 100%
Map13 - ENV-SEC 2 - Marshlands 100%
Map14 - ENV-SEC 3 - Volcanic Control - 100%
Map15 - ENV-SEC 4 - Cliff Sides - 100%
Map16 - ENV-SEC 5 - Water Works - 100%
Map17 - ENV-SEC 6 - Rock Ridge Canyon - 100%
Map18 - ENV-SEC 7 - Marsh Lands - 100%
Map19 - ENV-SEC 8 - The Tropics - 100%
Map20 - Re-Surface/Gateway - 100%

[size=9]
Map21 - Map32 Should be complete by November or December[/size]

Map21 - Gates of hell - 100%
Map22 - Unholy Cathedral - 50%
Map23 - Inferno - 100%
Map24 - Peril - 100%

Map25 - Catacombs - 0%
Map26 - Beyond Despair - 0%

Map27 - (I can't reveal the name) - 100%
Map28 - Forced Entry - 100%
Map29 - Earthbound - 100%
Map30 - The Truth - 100%


Map31 - It's a secret - 100%
Map32 - It's a secret - 100%

_______________________
If you'd like to try this in beta form, please feel free to PM me and I'll send you a copy.[/img]
« Last Edit: January 12, 2013, 03:16:17 by (sniper) 109 »

Offline Ralphis

  • Administrator
  • Posts: 111
    • View Profile
Re: Dsdoom3
« Reply #1 on: April 28, 2010, 11:21:51 »
The maps look pretty neat, I look forward to getting a chance to play through them

Offline (sniper) 109

  • Posts: 12
    • View Profile
Re: Dsdoom3
« Reply #2 on: May 01, 2010, 20:11:07 »

Here's Map09! This takes place on the Phobos Colony test site!

Offline Ralphis

  • Administrator
  • Posts: 111
    • View Profile
Re: Dsdoom3
« Reply #3 on: May 03, 2010, 22:25:37 »
I will say that the angle of the pistol looks sort of weird. Like it's cocked too far to the left in relation to the hand and placement on the screen.

Offline (sniper) 109

  • Posts: 12
    • View Profile
Re: Dsdoom3
« Reply #4 on: May 04, 2010, 18:07:17 »
I finished Map10 and Map11! Which wraps up the first chapter of Dsdoom3!
Map10


Map11


Offline (sniper) 109

  • Posts: 12
    • View Profile
Re: Dsdoom3
« Reply #5 on: November 24, 2010, 20:09:52 »
5 news maps done!

Offline (sniper) 109

  • Posts: 12
    • View Profile
Re: Dsdoom3
« Reply #6 on: February 04, 2011, 19:59:48 »
I've done a couple of updates, new hud, new maps, new gameplay features.
I've even made a trailer for it. You can watch it
here!

Offline (sniper) 109

  • Posts: 12
    • View Profile
Re: Dsdoom3
« Reply #7 on: January 12, 2013, 03:43:19 »



Update! Map22 is more or less 50% done and I've even started working on map25, I'll have screenshots of that sometime soon.
I hope to finish map22 within the next week or so. Other than that I really do not wish to go through all the tiny dehacked, texture, sound, and graphics replacement changes I can't even remember half of them.

Offline Ralphis

  • Administrator
  • Posts: 111
    • View Profile
Re: Dsdoom3
« Reply #8 on: January 13, 2013, 01:00:57 »
I like both of those shots, especially the first one

Offline XDelusion

  • Posts: 70
    • View Profile
Re: Dsdoom3
« Reply #9 on: March 06, 2013, 21:55:03 »
Indeed, you've got my attention!
If we lost an eye we would be sad. So the Mother too is sad, and she'll end, and the world ends... - From the Heart of the World

Offline Doomkid

  • Posts: 75
  • Deathmatch Nut
    • View Profile
    • Doomkid's YT Channel
Re: Dsdoom3
« Reply #10 on: March 10, 2013, 11:25:12 »
Wow, this thing is really looking nice. These maps look quality from the screenshots, very atmospheric.

I really hope that pistol's angle changes, because that's the only thing that sticks out to me. Other than that this seems really cool.
Part of the Oceanian Doomers Club