Over the past few months, Odamex development has come to a grinding halt as our lead developer and other notable people who worked on the code have been caught up with other things. The Odamex team is looking for someone to join up and be able to take the reigns on a project with so much potential. This person should have a solid grasp of C++ and, experience with net code, not easily defeated by frustration, and as a plus, knowledge of the Doom engine.
Odamex is the most popular client/server Doom engine that is licensed under the GPL. Founded in 2005, Odamex still does many things that the other popular multiplayer engines do not, including but not limited to, on-the-fly wad loading (allowing for servers with an infinite number of maps in rotation) and wad downloading. Odamex has been ported to just about every platform that supports SDL, even including consoles like the XBox.
Ultimately, I'm making the post because there is a significant player base looking for Odamex to be better. The players want it, but Odamex is not where it needs to be yet to support them. The engine is in a good position but still needs work put in to make it as great as it can be.
As far as immediate concerns, Odamex needs to get to version 0.5. There's a
list of bugs that we wish to have closed before 0.5 is released. We are seeking patches for all of these bugs.
If you feel that you can help the Odamex project and its community, please contact me
by email, through
our message boards, or through irc (irc.oftc.net #odamex). There are many players that need your help!