M1
|
M2
|
00
|
00
Toggle navigation
Odamex
Message Boards
Search
Community Message Boards
Home
Help
Search
Odamex Message Boards
Community Discussion
General Discussion
Deathmatch Practice
Print
Pages: [
1
]
Go Down
Author
Topic: Deathmatch Practice (Read 7867 times)
40oz
Posts: 14
[n. 'faw-dee']
Deathmatch Practice
«
on:
August 26, 2011, 02:27:16 »
When you're not killing real players, what do you do to keep your reflexes sharp, your aim precise, and your dodging as tactical as possible? Or is the correct course of action killing real players as often as possible?
Logged
Dr. Sean
Developer
Posts: 69
G'd up from tha feet up
Re: Deathmatch Practice
«
Reply #1 on:
August 26, 2011, 08:27:43 »
I modified one of my maps to serve a similar function to facility.wad, where there are areas for practicing certain movements and techniques, like firing rockets through doorways or dodging cyberdemon rockets. Facility.wad would serve just as well.
Logged
Odamex Development Team Member
40oz
Posts: 14
[n. 'faw-dee']
Re: Deathmatch Practice
«
Reply #2 on:
August 26, 2011, 09:33:19 »
never played facility.wad, is there a link to it?
Logged
Dr. Sean
Developer
Posts: 69
G'd up from tha feet up
Re: Deathmatch Practice
«
Reply #3 on:
August 26, 2011, 10:41:20 »
Quote from: 40oz on August 26, 2011, 09:33:19
never played facility.wad, is there a link to it?
http://www.doomworld.com/idgames/index.php?id=7850
Be sure to read the documentation and watch the accompanying demos for an idea of the intended practice routines for the map. There are some gems of information in there
Logged
Odamex Development Team Member
Print
Pages: [
1
]
Go Up
Odamex Message Boards
Community Discussion
General Discussion
Deathmatch Practice