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Messages - Hekksy

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151

General Discussion / Re: Bullet puffs bug

« on: August 17, 2008, 00:17:35 »
However those are all gameplay and physics changes that would effect gameplay, Naut.

I don't think there's anything wrong with fixing it since its only a cosmetic issue. Odamex will still feel like doom2.exe with or without the bug fixed.

I vote fixed.
152

General Discussion / Re: CTF Games to Spark Interest

« on: July 17, 2008, 23:31:35 »
I agree with you Naut.

I have started a new channel for arranging games in. It is #odagames on irc.oftc.net. In it we'll discuss ways to bring more players and most of all, PLAY ODAMEX. I encourage EVERYONE to join the channel to raise interest :).
153

General Discussion / Re: Joining the community

« on: July 09, 2008, 16:20:24 »

Welcome to Odamex. You may notice the community only has a few servers and the average player base is 0, but that doesn't mean nobody plays. If you ever want a game, hop into #odamex on irc.oftc.net and ask for one (yes its that simple). And unlike #zdplayers and #skulltag, #odamex isn't a cesspool for retards to spam random crap and cyber. :D
154
Quote from: The Odamex Wiki
Will Odamex support advanced features?

That depends entirely on what you consider advanced features. Odamex strives for full Boom compatibility and also has other enhancements over regular Doom such as mouselook and jumping (which can both be turned off on the server level). Due to license conflicts, all Hexen source had to be removed or replaced.
155

General Discussion / Re: CTF Games to Spark Interest

« on: June 12, 2008, 23:17:29 »
I really want to get this going some time now that 0.4 is out. Anyone still interested? If so I'll get a few helpers and see if we can get some kind of odaparty going on once a week or so.
156

Devoblog / Re: Odamex 0.4.0 Is Now Available

« on: June 12, 2008, 23:15:40 »
Now lets get some games going and get this gracy train rolling!!!
157

General Discussion / Re: Two Questions

« on: June 12, 2008, 23:11:14 »
Normally, servers will download them for you when you connect. However I disabled that feature on the [TX-Dallas] servers (the servers I maintain) to reduce network traffic.

You can find the wads here
http://www.coffeenet.org/~vulture/wads/

Also yes it is common to not see anybody online. However, if you join Odamex's IRC channel (#odamex on irc.oftc.net) and ask for a game there will be plenty of people who will reply (Ralphis and myself are very big on getting a game going any time).
158

Devoblog / Re: Bans and Exceptions

« on: May 01, 2008, 16:29:34 »
I don't really understand how you make one. How do I make a banlist/whitelist from the cfg?

banfile /home/usr/odamex/banlist.txt
whitelist /home/usr/odamex/whitelist.txt

Will this work?
159

Devoblog / Re: CTF Points System

« on: April 23, 2008, 23:08:31 »
Suicide should definately take points away, perhaps 5. If you get a point for connecting you could easily spam connect for points++.

Perhaps it should be 3 points for killing the person that has your flag and 2 for actually returning it.

Other than that, yeah that's cool.
160

General Discussion / Re: CTF Games to Spark Interest

« on: February 13, 2008, 20:04:16 »
After the release of .35
161

General Discussion / Re: CTF Games to Spark Interest

« on: February 09, 2008, 23:43:45 »
Perhaps your doom2.wad isn't the latest version (1.9). Update!
162

General Discussion / Re: CTF Games to Spark Interest

« on: February 09, 2008, 20:09:49 »
Are all the servers using something newer than 0.3? I tried connecting to a few today and it dumped me to the console with a bunch of hex digits.

Maybe that's why I don't see anyone else on...

Yes actually. I update my servers to the latest build every once in a while.

You can find new builds for Odamex (and other source ports) here.
163

General Discussion / Re: CTF Games to Spark Interest

« on: February 06, 2008, 22:46:52 »
Only two so far? Man I was hoping people would be jumping all over this X_x
164

General Discussion / CTF Games to Spark Interest

« on: February 04, 2008, 21:19:07 »
This event kinda of died because everyone, including myself admittedly, never got it going D:.

I want to bring this back to life tho!

EVERY night, a group of players (the people of #odagames) will pick a game for us to play the next day. The next day at 7:00 CST we will gather in the server and get the games going! Both Ralphis and I have access to DTX1, and I'm sure if neither of us are around GhostlyDeath would be happy to substitute.

Tonight the game will be OMGMAPS FFA!

Thoughts?

I want to start having simple CTF sessions every couple of weeks to get people more interested in Odamex. People never play Odamex, and I feel this is a shame because Odamex can be a blast with several people in a server.

So, to spark interest and actually have people IN the servers, I want to start hosting CTF sessions if people are interested. We can vote which CTF wads to play and what dmflags to use a few days before the session. The servers I manage are the [TX-Dallas] CoffeeNet.org servers. I already host 32in24-4 on one server and odactf1 + 2cctg on another CTF server. (If there are more CTF wads that are Odamex compatible, please tell me, I'd be glad to add it to the map rotation of the mixed wads server :) )

Anyway it will start off simple, just games of CTF. However if it becomes popular, I and a few others may try some things to make the sessions even better. I am willing give a few people the RCON to the session server(s), that way if something goes wrong and I'm not around they can manage it.

I want to know the opinions of plenty of people before the release of .35, that way when .35 roles around we can get started.

Who likes the idea? Who would be willing to help if I need it? Who will actually SHOW UP for games? Questions/Comments/Concerns are welcome.
165

Maps, Wads and Mods / Re: Classic CTF

« on: September 26, 2007, 17:39:59 »
No items are in some of the map when hosted on a server. Map01 (and another map, I forget which one) for example.
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