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Messages - Manc

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16

Devoblog / Re: Odamex 0.5.0 Officially Released!

« on: August 24, 2010, 21:31:07 »
This has been a monumental effort to bring Odamex to where it is today, and we recognize we still have much to do.  I'd personally like to thank in a quasi particular order:

HyperEye
Russell
ladna
spleen
Ralphis
Hex9109
tm512

and everyone else who has continued to report bugs and test odamex out on our way to 1.0.  And of course those who choose Odamex as their multiplayer port of choice, I thank you all. 
17

General Discussion / Re: Problem with Plutonia 2 server

« on: April 27, 2009, 19:50:24 »
This has been corrected in revision 1251.  If you know how to build from source, we recommend checking out the svn and updating your server that way.  The Odamex server has no library dependencies.

If this is not an option please contact me via private message.
18

General Discussion / Re: Problem with Plutonia 2 server

« on: March 21, 2009, 15:15:06 »
I would recommend posting this in the bug tracker with as much relevant information as possible to see if it can be reproduced.  Also does it happen on other types of servers, different wads etc?  Maybe it's specific to something plut2?
19

Developer's Corner / Re: Odamex's RPM Package

« on: March 21, 2009, 15:13:32 »
This is fantastic stuff.  Once I check it out and things look good I think it'll be worth adding to the sourceforge.net downloads.  What can we do about getting this into someplace where yum can find it?
20

Devoblog / Bug Tracker Is Back

« on: March 17, 2009, 20:51:55 »
Just wanted to let everyone know the bug tracker is back up.  I may upgrade to bugzilla 3.2 but I'm also thinking of changing over to mantis or some other php-based thing with a migration path from bugzilla.  We'll see. 
21

Devoblog / Odamex 0.4.3, Last of the 0.4?

« on: March 11, 2009, 19:29:49 »
** This is a required update **

The fourth and likely final release of the 0.4 series, 0.4.3 offers many tweaks and fixes which offer both a more solid experience for the player and more options for the server administrator.

Perhaps the most sought after of fixes in recent months, client/server sector desync problems have been greatly improved upon. The occasional desync still may exist due to a dropped packet, but they now occur with a much smaller frequency.

Client changes include fixes and improvements to video related settings. A windowed client can now be scaled to the next supported resolution by just dragging the window, while video mode testing has been restored in the options menu. In addition, player color selection now allows for a wider range of colors to be selected with the slider.

Some new sound features have been introduced to the project as well. A new client cvar, co_level8soundfeature, now allows clients to toggle the map08 full volume behavior. This only affects Doom 2 map08 and is totally optional. snd_samplerate now allows clients to change the sound sample output rate.

For server administrators, the +map and -warp command line parameters now work on server boot and will override the first map in a maplist. sv_itemrespawntime cvar allows servers to modify the amount of time (in seconds) for items to respawn. A bug which retained keys players picked up in the previous map in coop mode has always been corrected.

The launcher issue with reporting team deathmatch servers has been fixed and directory browsing has been made more user friendly.

The Odamex team would like to once again issue a plea for an individual who is capable of creating a universal (x86/ppc) package for Mac OSX. Our current official package is almost over a year and a half old and a properly built package is in great demand. If you believe you can help us, please visit us on irc.oftc.net #odamex or contact us through our forums.

So where do we go from here? The Odamex team is now working towards a 0.5 release which would implement a new protocol as we move towards improving our netcode even further. Other changes such as a complete rewrite of Capture the Flag mode are also currently being discussed. Keep alert for new updates as we plan to fill in our userbase with new information more frequently.
22

Devoblog / Departure

« on: January 16, 2009, 17:58:57 »
Ghostlydeath has informed us that he will no longer be able to actively contribute to the Odamex project.  Ghostlydeath was brought slightly less than a year ago and has aided in bringing such features as spectator support, user banning and more.

His efforts and contributions were greatly appreciated, and we wish him the best in his future endeavors.
23

General Discussion / Re: Odamex (ds homebrew)

« on: December 16, 2008, 14:30:37 »
Currently this is not in our plans for the future of Odamex, however the source is open and anyone is more than welcome to try.
24

Developer's Corner / Re: Mac Build

« on: December 02, 2008, 07:48:59 »
We are definitely still looking for a mac package maintainer.  We are looking for someone who can compile universal PPC/x86 packages.  If you get on irc, please visit us in #odamex on irc.oftc.net.

25

General Discussion / Re: Bullet puffs bug

« on: August 18, 2008, 11:33:07 »
I don't think there's anything wrong with fixing it since its only a cosmetic issue. Odamex will still feel like doom2.exe with or without the bug fixed.
It's a little more than just a "cosmetic issue".  Things that people may be used to seeing or not used to seeing when in certain maps IS a "gameplay" issue.  I'm not an expert on the subject but the argument could certainly be made.

For now I vote no on this until more research can be done.
26

Devoblog / Re: Odamex 0.4.0 Is Now Available

« on: July 19, 2008, 11:31:04 »
Packages are updated to include mingwm10.dll now.
27

Devoblog / Re: Odamex 0.4.0 Is Now Available

« on: June 26, 2008, 13:09:50 »
Corrected, thanks.
28

Devoblog / Odamex 0.4.0 Is Now Available

« on: June 05, 2008, 23:11:50 »
After long last, Odamex has reached 0.4.0!  There have been over 400 revisions since our last release, and if you haven't seen Odamex in a while, it's time you got on the odatrain.

What is new and awesome this time around?  How about spectator support, server banning, vastly improved net code stability, an over 100 point quality assurance inspection test and so much more

This update is mandatory and incompatible with 0.3.  All server admins are asked to update asap (and players too!).

We would also like to thank the help of our most active contributers, including Nes and GhostlyDeath, who have really come through in the last few months to help us out.  You can help too!  Visit our bug tracker and if you see a bug you like, ask for assignment and we'll be happy to oblige.  Be sure to also check out our wiki and specifically the coding standard for more information.
29

Devoblog / IDE Updates to 4.22

« on: May 29, 2008, 01:27:50 »
Not really Odamex news per se, we just couldn't let this pass by without mentioning it to you guys.  Internet Doom Explorer, our top recommended third party launcher of choice, has been updated to version 4.22.  Aside from the usual bug fixing and improvements, he's incorporated all the latest changes to the odamex protocol and feature set, so when 0.4 is released you'll be able to use it with Odamex right away.
30

Devoblog / Re: Odamex Magfest VI Pics and CTF video

« on: May 19, 2008, 13:19:10 »
No sign of any cardboard barrels.  Very disappointing.
You'll have to vet your suggestions for future events through the proper channels in a timely fashion, thanks.
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