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Messages - Manc

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76

General Discussion / Re: Odamex information?

« on: December 13, 2006, 18:12:02 »
You will only be a competitor to ZDaemon if you are competing with them and you aim to have the same stuff but better and you have to say you are a competitor too. But some people on both sides will say "Port X is better than Port Y.", etc.

If you could care less about competition and just want people to play your port (like my port) then you are considered Neutral.

When there is competition, it's all fun and games until hardware gets damaged!
What are you talking about or referring to?  And please do not use this place to advertise your port, thanks.
77

Developer's Corner / Re: Game-affecting variables

« on: December 04, 2006, 15:32:31 »
we just need to make sure DMFLAGS is a 128 bit variable :P
The dmflags is not used for server configuration in odamex.  The dmflags system is horrendous and confusing.
78

Developer's Corner / Re: Game-affecting variables

« on: November 28, 2006, 16:18:14 »
Not that we are encouraging every joe shmoe to fork the project just to add little tidbit features of course.  If something can be implemented relatively easily, and the person or people who suggested the change are willing to pony up and help out, it's quite possible some "non doom" features could be added, especially if they don't directly change the core game.
79

Maps, Wads and Mods / Re: what a wad format for odamex?

« on: November 21, 2006, 00:00:21 »
Alex Max - TNX a lot! now I just must to learn how to work
in BOOM format, i never trying it - is that very different from DoomInHexen?
Overall of course it is not really that different.  It's still doom editing.  There's still a lot of neat specials available to you in the form of extended linedef types.
80

Maps, Wads and Mods / Re: what a wad format for odamex?

« on: November 20, 2006, 08:54:00 »
You can work in Doom in Doom format and Boom.
81

Technical Support / Re: wx based GetWad replacement

« on: November 17, 2006, 00:23:58 »
Being open source, there is nothing we can do about that though.  It's not like our tool would be facilitating piracy, if our defaults rule out commercial wads then we are showing good faith in preventing such piracy.  If someone wants to mod the source and strip out the download-prevention code, that's their bag, not ours.
If you notice 2 points above, checking this client side limits the scope.  Before you start saying never and can't, we'll think and try.
82

Technical Support / Re: wx based GetWad replacement

« on: November 16, 2006, 10:20:44 »
Not likely, unless some server admin edits out the code that excludes doom.wad/doom2.wad from being sent and recompiles it.
Which is entirely possible and should not be ruled out...
83

Technical Support / Re: wx based GetWad replacement

« on: November 15, 2006, 20:16:43 »
Using this might be the preferred choice however, especially since small-bandwidth servers most likely will not have this option enabled, and downloading off the server is capped anyway so another downloading method would most likely prove to be faster.
84

Technical Support / Re: Possible Launcher

« on: November 13, 2006, 22:51:29 »
There is a cross platform launcher that's part of the project but you're more than welcome to start it at any time really.  The launcher protocol is available and you're more than welcome to communicate with the master(s).
85

Devoblog / Re: Database Woes

« on: November 10, 2006, 20:26:13 »
While I appreciate your rather direct "advice", I have my own plan of attack.  I have a script that backs up the databases, then I'll just pull mysql down and put up a new version from source.  I don't have a LAN setup currently and quite frankly something like that is a bit more complicated than what the actual situation calls for.  I do regular backups of everything that's important.

I would however appreciate in the future if you didn't simply tell me what I should do.  If you want to offer your own brand of advice, I won't stop you (unless it goes against the rules), but know that I'm not just going to do what you say because you tell me to.

EDIT: Also, live patch?  I'm not sure what you mean by that...
86

Devoblog / Re: Database Woes

« on: November 10, 2006, 11:31:14 »
mysql gets me too sometimes, I use php-nuke so the problems are similar. Was it the php or the bugzilla module you guys use so heavily?
While it might be php related in some fashion MAYBE, what happens is the innodb indexes go foobar and it tries to restart itself.  Ususally if you attempt to visit the site and there's a bit of a delay that's due to the mysql server restarting.  When it can't restart itself, it goes boom.
87

Devoblog / Database Woes

« on: November 10, 2006, 08:17:02 »
So yeah you probably came here earlier and noticed strangeness with accessing most features.  There's still some funky mysql server stuff going on that I THOUGHT I curbed but it's not really doing much better than before.  The process to fix it is going to be a bit daunting as I personally don't care for messing around with the server software, but I guess I have little choice.  I hope maybe some time this weekend will come my way.
88

Technical Support / Re: Windows Vista

« on: November 09, 2006, 08:52:16 »
I'm saying another similar one could occure just from switching to Vista native binaries, because of the overdue modularization and "other changes" to the Microsoft libraries.     Things that were the previous monolithic dll libraries were changed into metapackage-libraries, which load a big list of dependent libraries.
Again what does this have to do with the cheat kick bug?  It should compile with little to no issue straight away on vista.  Whatever you're trying to describe above isn't going to cause that sort of issue.
89

Maps, Wads and Mods / Re: Odamex CTF

« on: November 09, 2006, 08:50:43 »
Rellik omg!  Welcome to our abode!
90

Technical Support / Re: Mac OS X support

« on: November 08, 2006, 18:22:29 »
A somewhat oversized last.fm signature. Looks like it was resized by SMF.
Interestingly enough, it didn't look like that this morning.  It used to be properly sized.  The problem is it stores the image dimensions in the img tag, so if the image changes size, it won't update the dimensions.  No matter, I'll be removing images-in-sigs support tonight.
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