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are these operating systems supported?
i have win3.11 on my 2nd computer, it supports doom2.exe mplayer...
Win16 is more feasible than dos imo
SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported.
Umm I dont know what happened but it looks like my post got chopped off or something?
It's important to note that while the Strafe-On button is activated, both mouse movement from side to side and the normal turn-left and turn-right keys on the keyboard cease to be interpreted as a signal to turn the player, but instead are taken by Doom2 as a strafe command. This inability to immedietely turn artificially limits the reaction time and manuverability of a player (especially a mouse+keys configuration player) who is in Strafe-50 mode.
* user`ok is waiting for Linux version...
AlexMax, thank you for explanation.
Yeah, nonfiltered OpenGL rendering is great, but won't there be some new bugs on introducing OpenGL renderer?
I tried once to make GZdoom look totally like Zdoom. Even when i turned off all opengl features in GZ leaving only rendering itself, the picture looked almost like software rendering, but the feeling of actions, motion, mouselook was absolutely different. It really can change gameplay.
So OpenGL rendering is just useless here.
Would it not be smart enough to name them "ODCTF01 - ODCTF10" like that standing for "ODAMEX CTF MAP01"? I would recommend telling it to be in a addition like skulltag does.