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Topics - durian

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Technical Support / Odamex Map Limits

« on: September 24, 2013, 01:28:36 »
Hullo, I'm working on map that ideally I'd like to be playable in Odamex, but I'm having a problem: The map is pretty line intensive and - although I haven't surpassed what I took to be hard limits (there are currently around 30k lines and 58k sides, which will compress to 17k) if I try to open the map in Odamex it crashes immediately (to test, I tried deleting a particularly line intensive section, and then it opened fine). Notably, it only does this if I build the nodes with a nodebuilder other than Zennode; if I build the nodes with Zennode then it will run in Odamex, but there are large map-breaking HOMs everywhere (this is nothing to do with Odamex - it's the same in any other port). I'd like to use ZDBSP to build the nodes, since that doesn't generate the HOMs, but then the map immediately crashes Odamex :( Any advice here on what I'm doing wrong would be greatly appreciated. Thanks!
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