Message Boards

 Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Hekksy

Pages: 1 ... 4 5 [6] 7 8 ... 12
76

General Discussion / Re: FW challenges UD

« on: April 02, 2014, 20:14:10 »
Challenge accepted.

I do not know where or what year but YEAHHHHHHHH
77

Devoblog / Re: Odamex 0.7 Released!

« on: March 27, 2014, 20:55:48 »
Heads up everyone, IDE and Doomseeker must be updated in order to support 0.7 servers. Please use Odalaunch in the mean time.

EDIT: Both have since been updated.
78

Technical Support / Re: Odamex Doom Builder Config?

« on: February 06, 2014, 09:15:26 »
Most people just edit using a Skulltag config and avoid using Skulltag stuff.

We used to have a Boom config that included the CTF flags, but this was a long time ago before Odamex supported ZDoom stuff like ACS and slopes
79

General Discussion / Re: [TE] The Enterprise

« on: December 25, 2013, 09:15:57 »
welp.
80

Maps, Wads and Mods / Re: Essay duels

« on: December 25, 2013, 09:15:15 »
Added to MWI1 Standard Duel Rotation
81

Technical Support / Re: Wads no Open on Ubuntu 12.04

« on: December 21, 2013, 03:43:20 »
maybe you need to set waddirs in the cfg file.
82

Maps, Wads and Mods / Re: Grievance - Team TNT's 32 level DM pack

« on: November 02, 2013, 23:37:17 »
TNTGRVNC isn't the only one. My personal favorite is Bloodlands!

http://teamtnt.com/

66.170.3.5:10752

MWI1 hosts a "TeamTNT Oldschool Deathmatch Rotation" server and Pursuit, Grievance, and Bloodlands are a part of it.

Eternal Deathmatch is also really good. Reclamation is my least favorite, but it does utilize some cool BOOM features.
83
Hi Ant,

There are some map scripts that you might find helpful. They were implemented a long time ago and I have never tried them myself, so I have no clue if they actually work or how they work. The best information I can give you is the page for them on the wiki.

http://www.odamex.net/wiki/Sv_startmapscript
84

Technical Support / Re: Settings will not save.

« on: August 09, 2013, 16:28:33 »
You don't want it to be read only. What you can try doing is deleting odamex.cfg entirely. If that fails, uninstall Odamex and reinstall it to a place that is not Program Files (or Program Files (86), if you're on Windows Vista/7/8).

As for loading pwads, do not use the drag and drop method. Instead, you can load pwads through the Odamex console. For example, use "wad doom.wad" to switch to doom.wad from doom2.wad. No quotes. Use "doom2.wad av.wad av.deh" to load pwads, etc.
85

Maps, Wads and Mods / Re: [1on1] Eyedea

« on: August 05, 2013, 20:48:57 »
Good on ya Alex!
86

Devoblog / Odamex 0.6.4 Released

« on: August 04, 2013, 20:48:23 »
** This is a required update **

* The Release *

In celebration of Odamex being used for QuakeCon 2013, the team has released Odamex version 0.6.4. This release will be very pleasing to the competitive crowd, as it adds in “raw mouse input” for windows users which should smooth out the mouse and make it more responsive when compared to the mouse input SDL was previously giving us. Additionally, more options are now available for rendering, including 4:3 rendering in widescreen via pillarboxing/letterboxing as well as the ability to uncap the framerate (though 35 fps is still default.)

Here have a list of notable changes:

+ Added vid_maxfps CVAR to allow frame rates greater than 35. Users can cap to an arbitrary frame rate or have completely uncapped frame rates. Interpolation between game logic states is used for frame rates other than 35.

- Removed r_widescreen CVAR.

+ Added vid_widescreen CVAR (default = 0) to indicate the user prefers a wide field-of-view.

+ Pillar boxing is used in place of horizontal stretching.

+ Letter boxing is used in 4:3 video modes with wide field-of-view.

* Fix the frame rate decrease that occurs when a player is looking directly at a very close wall and they are using a screen width that is a power-of-two (512, 1024, 2048, etc.).

* Fix obituaries for rocket deaths. The obituary for splash damage was swapped with the obituary for direct hits.

+ Add support for ZDoom in Doom format horizon lines (special #337).

+ Add support for the ZDoom DeHackEd weapon extensions "Ammo use" and "Min ammo" and "Ammo per shot" from Eternity.

* Change the ammo usage per shot for railguns to match "Ammo use" and change weapons if the railgun does not have "Min ammo". Note that if the DeHackEd patch that implements the railgun does not otherwise specify, the railgun will use the amount of ammo per shot as the weapon it replaces.

* Fix a bug that sent all team chat messages to spectators on the same team.

* Change the default color of team chat messages from green to orange.

* Fix freezes with maps requiring large numbers of TID, such as dvii-1u.wad MAP19.

* Fix a bug that would use the past position of the wrong player when performing reconciliation with sv_unlag under certain circumstances. This could be seen by flags dropping at the location of players besides the flag carrier in CTF.

* Auto detection for the Steam versions of The Master Levels of Doom II

87

Maps, Wads and Mods / Re: CTF: Charge Sequence (Beta 1)

« on: July 09, 2013, 06:51:01 »
Hello NerdKoopa,

I do not have any advice at this time, but I wanted to let you know that I have added your wad to one of my CTF servers so you can join the server and vote to it so that you can get some play time with it online.

The server is [CoffeeNet.org] MWI1: IDL2013 CTF @ 66.170.3.5:10741. Simply join the server via Odalaunch or with the "connect" command, join the game, and do "callvote map charge" in order to switch to the wad. Note that I thought the filename was pretty long so I renamed it to "chargectf1a.wad" in order to get it smaller.

Hopefully you can get a game or two going so you can test how the map feels. I bet if you asked in #odamex on Quakenet you could get a few people into the server. Keep up the great work, we love to have more CTF maps!
88

Technical Support / Re: The CoffeeNet Network [DTX1] & [MWI1]

« on: June 09, 2013, 11:28:11 »
Here are the config files for coffeenet if anyone wants them. They can be used to create servers or for educational purposes.

https://dl.dropboxusercontent.com/u/72213361/CoffeeNet2013.zip
89
anthctf map30 has a thin line of HOM in the sky.

90
I am in the process of converting it to the CTF standard to work in Odamex. This new version is going to be called xtrmctf.wad
Pages: 1 ... 4 5 [6] 7 8 ... 12