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Topics - prfunky

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Technical Support / clock running too fast

« on: May 06, 2014, 11:41:16 »
Hello,

Pardon me for this as I am EXTREMELY new to Odamex;
I have issue with a private server (wanted to test before making a public one ~ glad I did!) having the game clock moving too fast. The server I set up has monsters enabled who travel extremely fast. When I'm dead, and looking at the scoreboard screen, I noticed the seconds on the clock ticking away fast too. From the server command window, I calculate that a 15-minute timelimit game is happening in 3 minute and 50 seconds. See:
[11:30:39]                         DEATHMATCH
[11:30:39] -----------------------------------------------------------
[11:30:39] Fraglimit: 30
[11:30:39] Timelimit: 15
[11:30:39] ID  Address          Name            Frags Deaths  K/D Time
[11:30:39] -----------------------------------------------------------
[11:30:39]
[11:30:44] --- MAP01: "entryway" ---
[11:34:29]
[11:34:29]                         DEATHMATCH
[11:34:29] -----------------------------------------------------------
[11:34:29] Fraglimit: 30
[11:34:29] Timelimit: 15
[11:34:29] ID  Address          Name            Frags Deaths  K/D Time
[11:34:29] -----------------------------------------------------------
[11:34:29]

Have I completely F'd up the cfg file for running a game?

The system I'm running the server on is of dual-core Athlon variety. Do you think this has anything to do with the problem?

Since I'm new, I posted this in technical support rather than in bug tracker as it may very well be that I'M source of this bug.

Thank you in advance for any input into this.
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