61
Maps, Wads and Mods / Re: Launching ACS code at start of game. & DOOM in Hexen Format.
« on: December 19, 2010, 14:31:14 »
The issue was resolved in the ZDOOM forums.
It turns out that you have to use ACC manually with the -h option.
I.E.
acc.exe -h scripts.acs BEHAVIOR
This will compile the script for classic ZDOOM, you then of course take the BEHAVIOR file and load it into your wad with XWE or SLADE.
Someone else said that I should be able to edit DOOM Builder's config files to make a custom configuration for Odamex.
I've never worked with them, but I am going to look at the config files tonight and try to figure something out and hopefully create an Odamex config file of my own.
The only problem I foresee is not knowing exactly what ZDOOM features are support, and which ones are not as there does not seem to be any clear documentation on this, though I'm sure with a little trial and error using the ZDOOM example WADs from the ZDOOM resource that I'll be able to zero it all down to the features that are currently supported.
Perhaps through all of this I might be of some help contributing to the Odamex Wiki that you guys are looking for help with...
I've never edited Wiki either, but you never know.
It turns out that you have to use ACC manually with the -h option.
I.E.
acc.exe -h scripts.acs BEHAVIOR
This will compile the script for classic ZDOOM, you then of course take the BEHAVIOR file and load it into your wad with XWE or SLADE.
Someone else said that I should be able to edit DOOM Builder's config files to make a custom configuration for Odamex.
I've never worked with them, but I am going to look at the config files tonight and try to figure something out and hopefully create an Odamex config file of my own.
The only problem I foresee is not knowing exactly what ZDOOM features are support, and which ones are not as there does not seem to be any clear documentation on this, though I'm sure with a little trial and error using the ZDOOM example WADs from the ZDOOM resource that I'll be able to zero it all down to the features that are currently supported.
Perhaps through all of this I might be of some help contributing to the Odamex Wiki that you guys are looking for help with...
I've never edited Wiki either, but you never know.