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Topics - LittleTemple

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I can’t speak for everyone of course but, at my age, I find it both interesting and amazing when a young person asks about an old computer game like DOOM.

This story is in fact so interesting, I’m having trouble picking a good place to start, so, I’ll start at the beginning!

Last summer a close friend of ours took a quick trip to France in order to bring a distant relative to the states. Our friend didn’t give too much info (she never does, FYI) and so we were naturally curious when our friend came back a few weeks later (I guess that’s what some people call a quick trip?).

As it was, the others and myself were sitting around two computers using DOOM Builder before our friend arrived with Gabrielle. Yeah I know, she sounds like the angelic blonde every father wants as a daughter but knows he’ll go through hell by the time she’s fifteen… Well, she is rather angelic and blonde but that isn’t quite the point. The point is, we met her, our friend yacked and yacked about her trip and Gabrielle seemed bored with the conversation (her English is rather poor) so she took a gander over to the computers and asked “What we were drawing”.

You might be wondering why this is in the mods and wads forum by now, but, just wait for it.
The drawing she referred to was the incomplete (and admittedly terrible) map design sitting in DOOM builder we had been fighting with all day.

To make a long story somewhat short, we found out she likes to draw and is quite good at it. Kamila ended up giving her a second boxed copy of the 2004 DOOM Collectors edition (the doom 3 preview one) and a week or so later we helped her get set up and play around with it on her own very old laptop.
We ended up explaining as best we could the whole doom builder thing again to her and she said she had found a guide by a doctor online on how to use it. (She meant DR. Sleep, I believe) so we ended up setting up DOOM builder on her laptop.

Fast forward to this evening around 5PM, she came over with our friend and had a thumb drive in her hand and said she wanted to show us something. So after dinner, Kamila copied over a wadfile called demon laden (spelt wrong of course).

All I can really say is, I’m actually stunned. I mean, at 11, I don’t think I could’ve done what she had done in a matter of months with all that learning involved. Shoot, I don’t think I could do that now =P

Anywho, it’s only two levels so far for DOOM II. They’re smallish like what you might find in the Sythe series. We just wanted to share it and see what the DOOM community thinks!

It’s mapped completely in regular DOOM2 format so the best play experience will probably come from using chocolate doom. We helped her write up a small text file for it.

Here is the link for the download:
http://files.drdteam.org/index.php/files/get/3WsnLzv77y/demonladen.zip

There’s a lot I could say but I’ve typed about 600 words already here =P

I think she avoided making a mistake unlike myself and the rest of our group by starting mapping in vanilla compatible mode first and learning how it all works instead of starting off in ZDoom or Legacy.

Anyway, feel free to post feedback and whatnot. I realize it might not be much compared to folks around here who have been mapping for 15+ years but, for an 11 year old and 6 months of tinkering with something completely new to her, it isn’t half bad in my opinion =)

Little Temple Group

EDIT:

Also, we forgot to add a part in the text file that yes

Difficulties are supported.
Coop is supported
And DM

EDIT#2

Gabrielle told us she forgot to flag difficulties on the monsters in MAP02 so in the current file, playing on different difficulty settings wont change the number of baddies in MAP02 =P Oops!

She says she'll bring by an updated version when she finishes a few more maps. Glad to know she's going to keep at it!
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General Discussion / DOOM II - Dimensions OST released!

« on: January 22, 2013, 15:59:48 »
Today our music composer, Abiageal O'Meara released the full Dimensions OST on youtube. We figured since it's completely DOOM related and will appear in full in our megawad currently in progress, we should share it with the Odamex community!


http://www.youtube.com/playlist?lis...nWxPNYjZcCAO8iB


We, along with Abiageal hope you enjoy!


Sincerely,

Little Temple Group
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Maps, Wads and Mods / DOOM II - Dimensions

« on: December 31, 2012, 04:28:05 »
Yes, Kamila won us over with some designs for levels which didn't fit our previous project, Projekt Xero and so, we decided to give "Dimensions" a go for the time being as smaller maps apparently appeal more to us right now than we thought.

Projekt Xero will of course be finished as well, just a lot later. We figured we could learn a lot working with smaller maps and apply them later to projekt zero.

Abiageal O'Meara has of course been working on a score for this wad, though we aren't demanding 38 tracks out of her for this one!

She of course said she is finishing the projekt xero soundtrack next, even if it's done two years before our levels are.

So, without further delay... here we go. I've decided to copy the README file as it basically says everything, and you wont have to read it later!



Dimensions
A DOOM II Level Replacement by Little Temple Group (littletemplegroup@aol.com)

ReQuierments:

A Registered copy of DOOM II by id software (DOOM2.WAD)
Latest version of Odamex (Currently 0.6.2) Download it here : http://odamex.net
Latest version of Zdoom (Currently 2.6.0) Download it here : http://zdoom.org/Download

Features -

32 all new levels for DOOM II complete with a story
Special soundtrack composed by Abiageal O'Meara

Personnel

Project Lead - Kamila Zielinski

Levels - Kamila Zielinski
               Elizavetta Zielinski
               Marcus Dudek
               Valentine Zajac

Art - Marcus Dudek

Story - Kamila "I Basically Ripped Off Quake" Zielinski

Music - Abiageal O'Meara
Sound - Bobby Prince

STORY:

Genesis -

The Union Aerospace Corporation (UAC) have finally put the decade old complexes to use. They have finally began setting up and testing successfully completed teleportation prototypes. Things go in one end, and come out the other in one piece. Well, accept for the first test, the cat's tail came back though! (poor kitty)

Success -

With the teleporters working and news spreading all over the world of what the future might hold, job offers by the UAC are snatched up like water in the valleys of sand. The UAC never considered what kind of people may be able to sneak their way into a top spot job at the UAC with nothing but bad intentions…

The Nightmare -

Five years go by and the technology only improves. A man named Marcus Slayder has been working with the  UAC for five years now. Everyone respects him and fears him at the same time. He has a certain mysterious way about him but, when things go wrong deep in the Central Terminal Complex, he volunteers straight away to lead at team of engineers and egg heads into the now dark halls. Strange screaming can be heard and roaring can be heard throughout the valley where the UAC's fifteen year old fortresses of steal rest.

He moves on -

Backup is called within thirty minutes and marines rush through the Teleportation Complex, making their way through the still dark night sky. Before they can reach the Central Terminal Complex, Slayder warns them not to go further. He tells them the others were killed but that he knew a way to stop them. As the soldiers protest and go about their duty of asking him to follow them out to safety… Radio silence soon follows.

The Mission -

The sun is up by the time you, a hardened commander of the Earth Marine Corp arrives at the scene. Nobody at the barracks knew much, just that a whole team of marines and a couple of egg-heads went missing. The complex looks fine from the outside but, the saying don't judge a book by it's cover could always go both ways. You cock your pistol, take a deep breath, open the door into the dark halls of the complex.

Getting Going -

Once you've loaded the wad file and started a new game, you start in a small chamber with 5 passages around you. Two to your left, two to your right and one straight ahead.

To continue, walk into either chamber and step on the grated "Teleporter Pad" to exit the level.

First passage to your left is Episode 1 - Genesis
Second Passage to your left is Episode 2 - Dimension of the Damned
Second Passage to your right is Episode 3 - Dimension of the Red Sea
First passage to your right is Episode 4 - Shadow Dimension

The fifth passage straight ahead leads to the final level of the wad file but is, quite obviously sealed off! In order to enter this part of the level, you must first complete all four episodes (the order is up to you, though during a first time play through, we recommend going in order!)

Tech Stuff Only Nerds Like Us Care About -

Single Player/Coop (Yes)

Death Match (Yes, it'll be added to the main levels and a separate DIMENSIONS DEATH MATCH file of 6 or so maps later on)

Difficulty Settings (Yes, though if you're tough like us, play UV and if you're prepared to make us look like wussies, play Nightmare, we dare you!)

New Sounds (Maybe, we aren't sure yet. For now it's NO)

New Graphics (Yes, later on, a title screen, credits screen and exit screen at least)


How We Play Dimensions -

Controls -

We recommend having a "jump" key assigned as some gaps can't be crossed otherwise.

Mouselook may help but is, so far optional as far as level design goes.

Tips for people who aren't sure what's going on -

Some switches can only be activated by a swift punch to the metal or a bullet straight into the circuit board.

Water in Dimensions can have things hidden within it in most cases. It's always a good idea to go for a swim if you're the adventurous type.

NOTE: DO NOT TRY GOING FOR A SWIM IN ANY LIQUID THAT IS RED, ORANGE, OR GREEN.
Brown is of course, completely OK. However, be forewarned, it could be brown for a reason!


IMPORTANT, PLEASE READ.

You MAY NOT use this wad file as a base for your own levels without permission from the original authors listed above (Personnel).
You MAY NOT use the music from this wad file for any other wad without the prior consent of Abiageal O'Meara (contact her by email at abbey0237@gmail.com)
You MAY distribute this wad file in all manners, recorded CD, file sharing, or otherwise provided it has this text file included.

Contact Little Temple Group at the following address - littletemplegroup@aol.com

Thank you for playing Dimensions!

Sincerely,

Little Temple Group

12-31-12


-------------------

All the usual readme mumbo jumbo! So, here's the links to both the main wad (levels) and the music wad!

Do tell us what you think! =)

Deathmatch will be added along with coop to the single player levels but, because some single player levels are small for more than 4 max players DMing, there will be a separate DM only wad. We just aren't sure how many level it'll be yet.

Links (Main Levels) http://www.freefilehosting.net/dimensions
         (Music Wad)  http://www.freefilehosting.net/dmus

UPDATE: Death Match is now in place for both MAP01 and MAP02 as of 2:13 PM Standered Dec 31st 2012! =)
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General Discussion / Wad's In Progress?

« on: November 29, 2012, 00:16:32 »
We aren't sure what's going on with the website http://www.wadsinprogress.info/index.php?a=welcome

We submitted our project, it was never approved, then it was gone and all the wads dating above late 2007.

We've just checked again, and a few new old wads have shown up and ours is gone... again!

Anyone who isn't new like us in the DOOM community know anything about this?

Any light shed is better than sweeping darkness!


Blessings,

Little Temple Group
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Maps, Wads and Mods / Giving Abiageal O'Meara a hand.

« on: November 26, 2012, 15:42:22 »
We aren't sure if this is the right place to post a thread such as this but, it does partain to the project nonetheless.

We recieved an email from Abiageal O'Meara in which she informed us that she has 14 of 38 tracks finished.

She's been working on the soundtrack for Projekt Xero for a few months strictly since we heard the track linked below

http://www.youtube.com/watch?v=fDfs5IL7lDw&feature=context-cha

and we've pretty much told her to do whatever though she has requested sketches of levels for said tracks.

The track for MAP01 is here: http://www.youtube.com/watch?v=j4b4PrXdiZY&feature=relmfu

The track for when you die is here: http://www.youtube.com/watch?v=IVdu3-7qs2M&feature=relmfu

She mainly wanted some feedback outside of our group and she's only played DOOM once and that was after we invited her to compose the score.

I'm sure she'll appreciate the feedback much more than us and if you'd like to send her feedback directly, you can do so by way of this email- abbey0237@gmail.com

She asked us to post track08 (Map03) for feedback at this link - http://www.freefilehosting.net/1-08enteringthebeastresearchlabmainhallmp3

It's an MP3 @ 96kbps (stereo)

Many thanks in advance!

Please let us know if this thread is in the wrong place

Blessing,

The Little Temple Group
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Maps, Wads and Mods / DOOM II Projekt Xero - And greetings!

« on: November 21, 2012, 14:41:12 »
Greetings, fellow DOOMers!

Myself and my friends have searched HIGH and LOW for decent online DOOM communities, paying close mind to those who are smaller (not Zdeamon).

The software is excellent, and deathmatch is very smooth!

My friends and I look forward to getting to know your community and all it's members much much better.

You may be curious as to how we've come to your little neck of the internet!

You have a player who knows us named "KillerKittyKat" or Kristen. We asked her which community she plays DOOM with, and if they enjoy Co-op and Death match. Thus, she said Odamex!

For a month now, my friends and I (4 people) have been working on our very first DOOM II project. The current title in America and english speaking countries is Projekt Xero.

It will include a 32 megawad single player and coop compatible file (coop is planned to be added in, and made tough)
Also included will be a 10 level (or more) death match only wad with maps based on and themed around chosen levels of the single player file.

My friends and I wanted this community to be the first to see the project aside from "Wads In Progress" and are looking for feedback thus far on the single player (and later, coop compatible) files as we progress, if that's okay.
Currently it is being designed for ZDoom and because of this, we also have questions regarding your engine.
Does it play nice with Zdoom? If not, we've only finished one map and it isn't too late to turn back and change the engine compatibility. Coop and deathmatch for this community is an important part of our project's creation. Any help would be GREATLY appreciated!

List of features (When it's done)

All new 32 level single player wad file complete with secret levels and an all new story (when it's done)
Coop compatibility (when it's done)
All new soundtrack composed by Abiageal O'Meara
Death match levels based on the stories, themes and layouts of single player levels (will be released alongside Projekt Xero single player/coop file)

Optional download of a version without level soundtracks for quick download (death match file included)

We've currently be using Abiageal O'Meara's Projekt Xero soundtrack in a low quality MP3 @ 128kbps for a small footprint. However, we realize some people may have slow internet and as there is a new song for each level the file may prove to be quite large (38 tracks).
We admit of course that the music does add a certain depth to the levels that is otherwise absent but alas, filesize is of course an issue.

Once we've figured out how to get Odamex working on the Macintosh again (minor update problems) we'll be seeing you in game and testing the wad with your engine as well!

For those of you whom are interested, please feel free to try the DEMO version of Projekt Xero found here: http://www.freefilehosting.net/projektxerodemo1

We will be posting on the forums as regularly as possible, getting envolved and things, but, should we be absent for a day or two (completely possible), feedback may be sent to the following address.

littletemplegroup@aol.com

For anything related to the soundtrack, Abiageal O'Meara can be reached at this address

abbey0237@gmail.com

If you'd like to see screenshots, please let us know! =)

Many thanks in advance and have a great day!


Blessings,

Kamila Zielinski, Elizavetta Zielinski, Marus Dudek and Valentine Zajac


EDIT:

After successfully getting Odamex to launch once again on OS X, we have concluded that major texture editing and the reconstruction of a bridge will have to be made in order to maintain compatibility for the Odamex engine.
In the mean time, people who want to test the currently uploaded file may do so by using the Zdoom engine to play! =)

EDIT2:

The file has been reuploaded and should work much friendlier with Odamex. However, there are probably still small bugs. One that is noticible is the exit pipe at the foot of the dam.

While walking along the dam to get to the end where the staircase down is, for some reason the pipe bleeds all over the place and we can't seem to find the cause. This doesn't happen in Zdoom and there appears to be no improper textures.

If someone with more knowledge on the workings of the Odamex engine has any idea, please do let us know as it is visually disturbing.
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