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Messages - Hekksy

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181

General Discussion / Re: Odamex No LAN Connectivity!!!

« on: February 06, 2011, 13:45:14 »
Servers take a while to show up on the master. When using IDE, you can set "localhost" as a server by going into the OPTIONS tab and going to "Custom Servers" from there hit "Add" and hit the "localhost" button. After that hit apply.

If that fails, simply launch Odamex, open the console, and type "connect localhost"
182

General Discussion / Odamex Nitro!

« on: January 17, 2011, 00:26:13 »
Lately at night, I and several other players have been playing games of Odamex for fun. I have decided to resurrect Odamex Sunday Nitro as...wait for it... ODAMEX NITRO!

Thats right! EVERY NIGHT we will be playing games of Odamex. What will be played? Well whatever the hell we feel like! Be sure to hang out in #odamex to chill during the wait for the game to start...or just start playing!

There is no server dedicated for Odamex Nitro. We literally decide what to play when the event begin and jump into a server. It will normally be standard Deathmatch but expect some Team DM and CTF to be played too :)

The best part? EVERYBODY is invited to these games, and we encourage you to come!

Games start around 11'O'Clock Central Standard Time. BE SURE TO JOIN #ODAMEX OR LOOK FOR PLAYERS IN ODALAUNCH/DOOMSEEKER/IDE!

Thanks to everyone that comes!!!
183

Devoblog / Re: Odamex Seeking Lead Developer (and others)

« on: September 20, 2010, 14:48:29 »
Check out the thread right below this one and use context clues to figure it out
184

General Discussion / Re: Doom 2 Torrent, Please!

« on: September 15, 2010, 22:47:02 »
You can't. Odamex is for the CLASSIC Doom engine. Doom 3 uses a 100% different engine from the one Odamex was built from.
185

General Discussion / Re: Doom 2 Torrent, Please!

« on: September 15, 2010, 15:25:25 »
Odamex itself is free, however you have to buy Doom2 because it is still commercially sold by id software.

http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=Doom+2&x=0&y=0

http://www.idsoftware.com/games/doom/doom2/

http://store.steampowered.com/app/2300/

We will NEVER freely give away Doom2 and will not endorse any kind of pirating for it.

Until you buy Doom, feel free to use shareware doom (doom1.wad) or freedoom

EDIT: And in case you were confused, you need to buy Doom2 for PC or MAC so you can get doom2.wad from the installation. Xbox Doom2 from Doom 3: Collector's Edition and Doom 3:RoE will not work.
186

Devoblog / Re: Odamex 0.5.0 Officially Released!

« on: August 24, 2010, 21:05:44 »
Hell yeah! GET FIRED UP!!!
187

Devoblog / Re: Odamex 0.4.4 on the horizon..

« on: November 02, 2009, 10:29:40 »
Yay!!! ^_______^
188

General Discussion / Re: CTF Games to Spark Interest

« on: December 19, 2008, 07:17:11 »
This event kinda of died because everyone, including myself admittedly, never got it going D:.

I want to bring this back to life tho!

EVERY night, a group of players (the people of #odagames) will pick a game for us to play the next day. The next day at 7:00 CST we will gather in the server and get the games going! Both Ralphis and I have access to DTX1, and I'm sure if neither of us are around GhostlyDeath would be happy to substitute.

Thoughts?
189
DOMINATION
Design Document


[What is Domination?]

Domination is a gamemode that has recently been implemented into Skulltag. It no longer requires ACS, so now if Odamex were to implement it the two ports would be compatible boom-wise. The gamemode is inspired from UT's Domination gamemode and works well with Doom's fast-paced gameplay.

[How is Domination played?]
Domination is played with teams. The teams fight against each in order to take control of specific sectors called "control nodes." In order for a map to work, a SECTINFO lump has to be compatible with it. The SECTINFO lump tells the corresponding sector where control nodes are located.

Here is an example of what a SECTINFO lump would look like to define node points in maps:
Code: [Select]
[MAP01]
points =
{
   "The Temple" = {226},
   "Deadman's Ridge" = {298},
   "The Alien Hive" = {321}
}

[MAP04]
points =
{
   "The Void" = {25},
   "The Maze" = {1177},
   "The Library" = {1014}
}

[What are the rules of Domination?]

No specific rule changes not already described below. Just be sure to give the right SECTINFO points and add team starts :-)

{Scoring}

In various parts of the map there are "control nodes." When a player takes control of a node (the node is usually a teleporter surrounded by fog that changes color to match the team that controls it, white when nobody controls it), every 3 seconds a point is given to that team. Pointlimit will determine how many points is required for a team to be declared winner. The average pointlimit is usually somewhere around 200.

Here is an image of what a basic control node looks like in Domination for Skulltag.
http://img133.imageshack.us/my.php?image=doom0515nt2.png


This is all subject to change and open to input.
190

General Discussion / Re: Simplifying the Mouse Options

« on: August 26, 2008, 21:31:44 »
I suggest removing acceleration from the menu and setting it to 0 by default, BUT leaving the console command for it still intact.

I use mouse acceleration. :)
191

General Discussion / Re: Bullet puffs bug

« on: August 17, 2008, 00:17:35 »
However those are all gameplay and physics changes that would effect gameplay, Naut.

I don't think there's anything wrong with fixing it since its only a cosmetic issue. Odamex will still feel like doom2.exe with or without the bug fixed.

I vote fixed.
192

General Discussion / Re: CTF Games to Spark Interest

« on: July 17, 2008, 23:31:35 »
I agree with you Naut.

I have started a new channel for arranging games in. It is #odagames on irc.oftc.net. In it we'll discuss ways to bring more players and most of all, PLAY ODAMEX. I encourage EVERYONE to join the channel to raise interest :).
193

General Discussion / Re: Joining the community

« on: July 09, 2008, 16:20:24 »

Welcome to Odamex. You may notice the community only has a few servers and the average player base is 0, but that doesn't mean nobody plays. If you ever want a game, hop into #odamex on irc.oftc.net and ask for one (yes its that simple). And unlike #zdplayers and #skulltag, #odamex isn't a cesspool for retards to spam random crap and cyber. :D
194
Quote from: The Odamex Wiki
Will Odamex support advanced features?

That depends entirely on what you consider advanced features. Odamex strives for full Boom compatibility and also has other enhancements over regular Doom such as mouselook and jumping (which can both be turned off on the server level). Due to license conflicts, all Hexen source had to be removed or replaced.
195

General Discussion / Re: CTF Games to Spark Interest

« on: June 12, 2008, 23:17:29 »
I really want to get this going some time now that 0.4 is out. Anyone still interested? If so I'll get a few helpers and see if we can get some kind of odaparty going on once a week or so.
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