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Messages - Hekksy

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46

Developer's Corner / Re: QZDoom software renderer for ODAMEX

« on: January 24, 2017, 18:28:21 »
Odamex has actually had a truecolor renderer for years, and it is faster than QZDoom's (imo).

The effects would be neat, but are not immediately needed and are definitely not a focus to any of the (very few) current developers.
47

Nitro Zone / Re: Nitro #199 - 8 bit CTF

« on: January 16, 2017, 18:14:46 »
Glad to see its back!
48

Devoblog / World Doom League Season 7 IS A GO!

« on: January 12, 2017, 21:34:29 »
Ralphis and company have announced the time frames for seasons 7, 8, and 9 of the World Doom League (WDL).

The WDL is the biggest Doom CTF tournament in the world and is always looking for new players. If you are interested in joining simply hit up #wdl on irc.quakenet.org and start playing with the league members. Whether new or Doom veterans, anyone is welcome to come and sign up. The latest version of the WDL wad is always posted in the IRC channel's topic.

See the season calendar here
Official Web Site
Several prior season games can be found on DevestatioN's Youtube page
World Doom League Radio with the Announcement
Sign-ups are open!
49

General Discussion / Re: Take a byte! of Raspberry Pi

« on: January 11, 2017, 11:04:33 »
Not sure, but since Odamex has recently updated to SDL 2 it definitely needs to be played around with.
50

General Discussion / Re: Odamex Social Media

« on: January 09, 2017, 07:10:13 »
Updated
51

Devoblog / Git Out of Here!

« on: November 22, 2016, 20:14:09 »
We've moved to Github. You can check out our repo here:

https://github.com/odamex/odamex

Some of you might have noticed that the changelog and other web site scripts that relied on SVN have yet to be updated. They will be updated eventually but with no estimated time. Until then you can still see changes on the Github changelog and via #odamex on OFTC.

Have fun kids!
52

General Discussion / mIRC Script Launches Odamex and Connects

« on: September 03, 2016, 20:39:12 »
Hi everyone!

I made a script for mIRC that parses odamex:// and allows you to click it to connect to odamex servers from mIRC. It is pretty neat and I wanted to share it all with you!

To use it, open mIRC and at the top hit the "Scripts Editor" button and go to "Remote." From there start a new line and copy/paste the script in. Afterword simply doubleclick an odamex:// link and it will ask for a path to odamex.exe. Tell mIRC your path and it will connect to the server for you.

Enjoy!

Code: [Select]
on ^*:hotlink:$(odamex://*):*: { }

on *:hotlink:*:*: {
  if ($pos($1, odamex://, 1) == 1) {
    if ($isfile(%swi.odal.strPath)) {
      run $chr(32) $+ %swi.odal.strPath $+ $chr(32) +connect $remove($1, odamex://))
    }
    else {
      set %swi.odal.strPath $$input(Path to Odamex executable:, eo, odamex Link, %swi.odal.strPath)
    }
  }
}


The script is a modification of the one created by swiNg for Quakeworld. You can find his script and more information about it here: http://www.quakeworld.nu/blog/323/swings-qw-launcher-for-mirc
53
Thank you! More servers are awesome!

Gotta get that Doom 1 server up tho ;) ;) ;)
54
I recommend you join an Odamex IRC channel to get with players. Most of the people that play Odamex are college students and people with jobs that play organized games. #dmstuff on irc.quakenet.org is a great place to find Odamex players that lurk often.
55

Devoblog / Re: Odamex is Looking for Programming Talent

« on: April 20, 2016, 22:58:49 »
Neat! Is there anything you need from us to help you get started? The best thing to do is to get the latest version of the source code and start picking whatever bugs you think you can handle. Simply upload the diff patches.
56

Maps, Wads and Mods / Re: DOOMED IN SPACE (A community Project!)

« on: February 17, 2016, 11:47:15 »
Neat but the weapon sprites look off
57

Devoblog / Re: Odamex is Looking for Programming Talent

« on: January 20, 2016, 20:21:33 »
Capo Water doesn't want to
58

General Discussion / Re: What Would YOU Like to See Hosted?

« on: January 18, 2016, 12:51:50 »
Have you looked at the NJ Co-op server? You can vote to many different pwads to play through
59

Technical Support / Problem Registering Your Account?

« on: January 14, 2016, 10:13:09 »
Due to the amount of spam bots we have been getting, we are using a filter system that helps blocks suspicious accounts from being able to log in. However sometimes average accounts get caught in this filter and are restricted from being able to post.

If you run into this issue, drop by the Odamex discord and double click my name "Hekksy" to private message me, or just drop a line in the #helping channel. Myself, or another moderator, will be happy to help!
60

Devoblog / Odamex is Looking for Programming Talent

« on: January 13, 2016, 18:36:04 »
The Odamex project is looking for a programmer to help maintain the Odamex source code. Odamex is a Client/Server modification of ZDoom 1.22 with some ZDoom 1.23 code imported in. The project is written in C++ for the client and server and uses SDL 2 and SDL_Mixer 2 as runtime libraries. The project is entirely GPL or GPL compatible as well.

Odamex has several advanced features, including on-the-fly wad changing, the ability to trigger between vanilla Doom and ZDoom physics and nuances, map voting, an optional 32bpp renderer, network packet-based multiplayer demos, and backwards reconciliation netcode optimizations for high latency players.

However, the last release of Odamex was on March 29, 2014. There have been many code updates following the release but no new versions due to some plans not being completed. There are currently no “horrible” bugs and repeat offender crashes but the project definitely needs optimizations and maintenance.

If you are interested in helping Odamex, please respond here and/or join #odamex on irc.oftc.net

Projects to consider:
* Implementing Survival Co-op
* Improving BOOM support
* Improving the ACS interpretor
* Implementing UDMF map format
* Improving Heretic and Hexen support
* Heck just pick something and go for it!
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